Translations:Master x1/9/en: Difference between revisions

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'''Dynamic experience system''' - reduces the experience received as your reset coun gets bigger. The main principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset, together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and more rewarding.
<li>'''Dynamic experience system''' - reduces the experience received as your reset count gets bigger. The main principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset, together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and more rewarding.</li>

Latest revision as of 15:18, 14 September 2024

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<li>'''Dynamic experience system''' - reduces the experience received as your reset count gets bigger. The main principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset, together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and more rewarding.</li>
  • Dynamic experience system - reduces the experience received as your reset count gets bigger. The main principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset, together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and more rewarding.