Elemental Resist System/vi: Difference between revisions
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As you have noticed, many character skills in this game have | As you have noticed, many character skills in this game have certain magical attributes, elements to which they are related. Rings and pendants will not only protect you from their element, but also provide vulnerability to the opposite. For example – if you equip a Ring of Wind, you will receive reduced damage from skills with Wind attribute like Twisting Slash, but you will start to receive increased damage from skills with Fire attribute like Fire Scream. | ||
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The higher item level of a ring or pendant, the bigger the resistance / vulnerability. Also Rings of opposite attributes will deduct each other, for example: if you equip Ring of Fire +13 and Ring of Wind +13, your Fire Resistance will become 4%, because Ring of Wind has Fire vulnerability. | The higher item level of a ring or pendant, the bigger the resistance / vulnerability. Also Rings of opposite attributes will deduct each other, for example: if you equip Ring of Fire +13 and Ring of Wind +13, your Fire Resistance will become 4%, because Ring of Wind has Fire vulnerability. | ||
In general, main goal of this innovation is to add variation to the game. So you could choose in which cases this or that | In general, the main goal of this innovation is to add variation to the game. So you could choose in which cases this or that jewelry will suit you better. For example, by equipping a full set of Wind jewelry you will get maximum protection from Blade Knights, but will become gradually weaker against Dark Lords. | ||
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We would like to remind that you can increase your | We would like to remind you that you can increase your jewelry item level with Jewel of Goldsmith up till +12, and till +15 via website.</br> | ||
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{| class="wikitable" style="text-align: center;" | |||
! colspan=2 | Elemental Vulnerability Table | |||
|- | |||
! Element !! Vulnerability | |||
|- | |||
| FIRE || WATER | |||
|- | |||
| ICE || LIGHTING | |||
|- | |||
| WIND || FIRE | |||
|- | |||
| EARTH || WIND | |||
|- | |||
| POISON || EARTH | |||
|- | |||
| WATER || POISON | |||
|- | |||
| LIGHTING || ICE | |||
|} | |||
'''Physical DMG:''' Fire, Wind, Ability</br> | |||
'''Wizardy DMG:''' Ice, Lighting, Water | |||
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{| class="wikitable" style="text-align: center; width: 40%;" | |||
! colspan=3 | Item Level Resistance and Vulnerability | |||
|- | |||
! Item Level !! Resistance !! Vulnerability | |||
|- | |||
| +0 || 0% || 0% | |||
|- | |||
| +1 || 1% || 1% | |||
|- | |||
| +2 || 2% || 1% | |||
|- | |||
| +3 || 3% || 2% | |||
|- | |||
| +4 || 4% || 3% | |||
|- | |||
| +5 || 5% || 3% | |||
|- | |||
| +6 || 6% || 4% | |||
|- | |||
| +7 || 7% || 5% | |||
|- | |||
| +8 || 8% || 5% | |||
|- | |||
| +9 || 9% || 6% | |||
|- | |||
| +10 || 10% || 7% | |||
|- | |||
| +11 || 11% || 7% | |||
|- | |||
| +12 || 12% || 8% | |||
|- | |||
| +13 || 13% || 9% | |||
|- | |||
| +14 || 14% || 9% | |||
|- | |||
| +15 || 15% || 10% | |||
|} | |||
'''+14 For rings:''' +3% Resistance bonus</br> | |||
'''+15 For rings:''' +2% Damage Decrease bonus</br> | |||
'''+15 For pendants:''' +1% Damage bonus | |||
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'' | ''[https://forum.bless.gs/index.php?/topic/40818-elemental-resist-system/ Source]'' | ||
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Latest revision as of 14:29, 8 November 2024
Elemental Resist System
As you have noticed, many character skills in this game have certain magical attributes, elements to which they are related. Rings and pendants will not only protect you from their element, but also provide vulnerability to the opposite. For example – if you equip a Ring of Wind, you will receive reduced damage from skills with Wind attribute like Twisting Slash, but you will start to receive increased damage from skills with Fire attribute like Fire Scream.
The higher item level of a ring or pendant, the bigger the resistance / vulnerability. Also Rings of opposite attributes will deduct each other, for example: if you equip Ring of Fire +13 and Ring of Wind +13, your Fire Resistance will become 4%, because Ring of Wind has Fire vulnerability. In general, the main goal of this innovation is to add variation to the game. So you could choose in which cases this or that jewelry will suit you better. For example, by equipping a full set of Wind jewelry you will get maximum protection from Blade Knights, but will become gradually weaker against Dark Lords.
We would like to remind you that you can increase your jewelry item level with Jewel of Goldsmith up till +12, and till +15 via website.
Elemental Vulnerability Table | |
---|---|
Element | Vulnerability |
FIRE | WATER |
ICE | LIGHTING |
WIND | FIRE |
EARTH | WIND |
POISON | EARTH |
WATER | POISON |
LIGHTING | ICE |
Physical DMG: Fire, Wind, Ability
Wizardy DMG: Ice, Lighting, Water
Item Level Resistance and Vulnerability | ||
---|---|---|
Item Level | Resistance | Vulnerability |
+0 | 0% | 0% |
+1 | 1% | 1% |
+2 | 2% | 1% |
+3 | 3% | 2% |
+4 | 4% | 3% |
+5 | 5% | 3% |
+6 | 6% | 4% |
+7 | 7% | 5% |
+8 | 8% | 5% |
+9 | 9% | 6% |
+10 | 10% | 7% |
+11 | 11% | 7% |
+12 | 12% | 8% |
+13 | 13% | 9% |
+14 | 14% | 9% |
+15 | 15% | 10% |
+14 For rings: +3% Resistance bonus
+15 For rings: +2% Damage Decrease bonus
+15 For pendants: +1% Damage bonus