Translations:Extreme x5000/5/en: Difference between revisions
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'''Dynamic experience system''' - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br> | '''Dynamic experience system''' - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br> | ||
Latest revision as of 16:30, 8 November 2024
Dynamic experience system - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.