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<translate>
<translate>
<!--T:1-->
<!--T:1-->
'''Rankings'''
=Rankings=
__TOC__


===== 1. Voting Ranking =====
====Voting Ranking==== <!--T:2-->


<!--T:3-->
In addition to the 4 bonuses that you get by voting on mmotop (fulfilling all requirements), you get into the ranking, after a month in which you can get additional bonuses. For each server TOP separate and depending on your activity in voting you can get from 0 to 50 bonuses.
In addition to the 4 bonuses that you get by voting on mmotop (fulfilling all requirements), you get into the ranking, after a month in which you can get additional bonuses. For each server TOP separate and depending on your activity in voting you can get from 0 to 50 bonuses.


<!--T:4-->
How to get as much reward as possible?
How to get as much reward as possible?
1. Vote every day
1. Vote every day
2. The earlier you vote, the better your chances.
2. The earlier you vote, the better your chances.


<!--T:5-->
The difference between server time and MMOTOP is one hour. Therefore, voting opens at 23:00 server time.
The difference between server time and MMOTOP is one hour. Therefore, voting opens at 23:00 server time.
For example, for September 2, you can start voting from 23:00 on September 1 server time.
For example, for September 2, you can start voting from 23:00 on September 1 server time.


<!--T:6-->
How are the places of participants with the same number of votes distributed?
How are the places of participants with the same number of votes distributed?
After the opening of voting, for each second of “idle time” 1 penalty point is calculated (they are summarized for the whole month).
After the opening of voting, for each second of “idle time” 1 penalty point is calculated (they are summarized for the whole month).
Line 20: Line 25:
If you vote at 12:00 - you will get 46800 more penalty points.
If you vote at 12:00 - you will get 46800 more penalty points.


<!--T:7-->
As a result, who has less penalty points, he is in the TOP on a more favorable position.
As a result, who has less penalty points, he is in the TOP on a more favorable position.


<!--T:8-->
 
P.S. With the transition to winter time, voting on MMOTOP for the new day opens at 22:00.
P.S. With the transition to winter time, voting on MMOTOP for the new day opens at 22:00.


===== 2. CC, BC, DS rating. =====
====CC, BC, DS rating==== <!--T:9-->
 
SS rating: what counts, the principle of distribution of places of participants with the same number of wins.
BC and DS ratings: on which floor are counted visits to the rating, at what point the entrance to the event is counted.


Only the results of the last floors of the events count towards all three ratings: CC6, BC7, DS6.
=====CC rating===== <!--T:10-->


In the CC rating only victories are counted. There are 15 prize places, with awards from 10 to 100 bonuses.
<!--T:12-->
In the CC rating only victories are counted. There are '''15 prize places''', with awards '''from 10 to 100 bonuses'''.
Players with the same number of wins per month are ranked as follows: the one who has a higher percentage of wins (fewer visits) is in the best position.
Players with the same number of wins per month are ranked as follows: the one who has a higher percentage of wins (fewer visits) is in the best position.


The BC rating is based on visits to the event. There are also 15 prize places, with awards from 10 to 100 bonuses.
<!--T:13-->
=====BC rating=====
The BC rating is based on visits to the event. There are also '''15 prize places''', with awards '''from 10 to 100 bonuses'''.
If several characters have the same number of visits, the one who broke more gates and statues is ranked higher.
If several characters have the same number of visits, the one who broke more gates and statues is ranked higher.


DS Rating. There are also 15 prizes, with awards ranging from 10 to 100 bonuses.
<!--T:14-->
=====DS Rating=====
There are also '''15 prizes''', with awards ranging '''from 10 to 100 bonuses'''.
For this rating you should not just enter the event, but also actively kill monsters. The more you kill them, the more points you get and the higher your position in the top.
For this rating you should not just enter the event, but also actively kill monsters. The more you kill them, the more points you get and the higher your position in the top.


===== 3. TDM Rating. Formation of teams. =====
<!--T:11-->
''Only the results of the last floors of the events count towards all three ratings:  all CC floors, BC7, DS6.''
 
====TDM Rating. Formation of teams==== <!--T:15-->


<!--T:16-->
The principle of distribution of places of participants in the TOP with the same number of points.
The principle of distribution of places of participants in the TOP with the same number of points.
Allocation to teams.


Every day from 20:00 to 20:05 (on Sunday TDM is held earlier) by writing /jointdm, being on the first server, you can participate in this event.
<!--T:17-->
Every day from '''20:00''' to '''20:05''' (on Sunday TDM is held earlier) by writing <kbd>/jointdm</kbd>, being on the first server, you can participate in this event.


Points for TDM:
<!--T:18-->
If your team won and you survived - you get 2 points.
Points for TDM:</br>
If your team won but you spent all your lives and by the end of the event were not on the TDM map - you earn 1 point (If your team was leading in the score, but you are eliminated - do not go to the VIP server and do not leave the game until the event is over for everyone, otherwise points in the rating will not be counted).
* If your team won and you survived - you get 2 points.
If you are the Top Killer of your team - +1 additional point will be credited to your account.
* If your team won but you spent all your lives and by the end of the event were not on the TDM map - you earn 1 point (If your team was leading in the score, but you are eliminated - do not go to the VIP server and do not leave the game until the event is over for everyone, otherwise points in the rating will not be counted).
* If you are the Top Killer of your team - +1 additional point will be credited to your account.


There are 15 prizes in the top, with prizes from 10 to 100 bonuses. Rewards are given out after each week.
<!--T:19-->
There are 15 prizes in the top, with prizes from '''10''' to '''100''' '''bonuses'''. Rewards are given out after each week.


<!--T:20-->
Distribution of players in the top:
Distribution of players in the top:


1. Number of points.
<!--T:21-->
 
* Number of points.
2. If the number of points is the same, the character with the lower reset will be higher.
 
3. If the resets are the same, the character whose character registered on TDM earlier will be higher.


What is the principle for assigning players to teams?</br>
<!--T:22-->
* If the number of points is the same, the character with the lower reset will be higher.


[[File:Скриншот 17-09-2024 012355.jpg]]</br>
<!--T:23-->
* If the resets are the same, the character whose character registered on TDM earlier will be higher.


<!--T:24-->
So... Before the tdm starts, all players registered for the event are conditionally divided into classes... and let's say each class is lined up.
So... Before the tdm starts, all players registered for the event are conditionally divided into classes... and let's say each class is lined up.


1 TOP TDM LEVEL - the highest TDM LEVEL among the participants of their class.
<!--T:25-->
 
{| class="wikitable"
|+
 
|-
TOP TDM LEVEL - the highest TDM LEVEL among the participants of their class.
! Top TDM Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9
 
|-
| DW || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"|
 
|-
The Purple team includes DW and DK, who are the top 1 by TDM level among their classes, and then those who are on odd places (3 - 5 -7 -9, etc.).
| DK || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"|
|-
| ELF || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"|
|-
| DL || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"|
|-
| MG || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"|
|-
|}


As well as ELF, DL, MG, who are the second positions of the Top TDM-level among their classes and then those who are on even places (2 - 4 - 6 - 8, etc.).
<!--T:27-->
* 1 TOP TDM LEVEL - the highest TDM LEVEL among the participants of their class.


<!--T:28-->
* The Red team includes DW and DK, who are the top 1 by TDM level among their classes, and then those who are on odd places (3 - 5 -7 -9, etc.).


The Blue team includes ELF, DL, MG, who are top 1 in TDM level of their classes, and then those who are on odd places (3 - 5 -7 -9, etc.).
<!--T:29-->
* As well as ELF, DL, MG, who are the second positions of the Top TDM-level among their classes and then those who are on even places (2 - 4 - 6 - 8, etc.).


As well as DW and DK, who are the second positions of tdm-levels, among their classes and then those who are on even places (2 - 4 - 6 - 8, etc.).
<!--T:30-->
* The Blue team includes ELF, DL, MG, who are top 1 in TDM level of their classes, and then those who are on odd places (3 - 5 -7 -9, etc.).


<!--T:31-->
* As well as DW and DK, who are the second positions of tdm-levels, among their classes and then those who are on even places (2 - 4 - 6 - 8, etc.).


<!--T:32-->
The second variant of distribution by teams is also possible:</br>
The second variant of distribution by teams is also possible:</br>


[[File:Скриншот 17-09-2024 012451.jpg]]</br>
<!--T:33-->
 
{| class="wikitable"
(Everything is the same as described for the first variant, only the team names are swapped).
|+
 
|-
! Top TDM Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9
|-
| DW || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"|
|-
| DK || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"|
|-
| ELF || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"|
|-
| DL || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"|
|-
| MG || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"| || style="background-color:#4682B4; width: 40px;"| || style="background-color:#B22222; width: 40px;"|
|-
|}


<!--T:34-->
''(Everything is the same as described for the first variant, only the team names are swapped)''


<!--T:35-->
TDM level may change in the future.
TDM level may change in the future.
Current:
Current:
TDMLevel = ((All Stats) / 100 + (Buff Level * 2) + (Set Bonus) + ((Number of Pvp Items) * 75)) / 10
TDMLevel = ((All Stats) / 100 + (Buff Level * 2) + (Set Bonus) + ((Number of Pvp Items) * 75)) / 10


<!--T:36-->
For killing a character of the opposite team, you get an individual kill, + points in the team score.
 
====Set Bonus==== <!--T:37-->
 
<!--T:38-->
Set Bonus - special temporary buff on your character that benefits from the items you are wearing. Buff is calculated from 7 items slots: '''Helm''', '''Armor''', '''Pants''', '''Boots''', '''Gloves''', '''Weapon''', and '''Shield'''.


For killing a character of the opposite team, you get an individual kill, + points in the team score.
<!--T:39-->
* The greatest impact comes from the '''number of Excellent Options''' on your Items. Item Grade (Pad Low, Hades High), Item Levels and Luck Option are also taken into account.


===== 4. Set bonus =====
<!--T:40-->
* Set Bonus affects the following characteristics: '''Physical Damage''', '''Wizardry Damage''', '''Critical Damage''' and '''Maximum Life'''.
* Maximum values are not limited. As an example, at 500 Set Bonus you will get +15% Damage & Defense, 4500 HP and 375 Additional Critical Damage. These are the values you will get by wearing Great Dragon Set+12+Luck+3 Exc. Opt. on each item.


The level of equipment is now displayed on each item on the website, clearly showing how many points each item gives for the equipment rating. Points for wings and pets have been adjusted. Armors exclusive to Magic Gladiator now provide double points to compensate for the lack of a helmet.
<!--T:41-->
* Basically, every item, every level, and every option will influence the power of your character as a whole.
Your current Set Bonus is displayed in the buffs panel and is updated instantly when you change your items</br>
''The level of equipment is displayed on each item on the website, clearly showing how many points each item gives for the equipment rating.''


===== 5. Simplified reset system. =====
====Simplified reset system==== <!--T:42-->


On our servers there is a simplified system of passing the first 10 resets.
<!--T:43-->
On our servers there is a simplified system of passing '''the first 10 resets'''.
The older the server is, the easier it is for newbies and your referrals, because the minimum level for the reset is calculated by taking into account the top achievements.
The older the server is, the easier it is for newbies and your referrals, because the minimum level for the reset is calculated by taking into account the top achievements.


Level for 1 Reset = 400 - (ServAch -50) / 1
<!--T:44-->
Level for 2 Reset = 400 - (ServAch -50) / 1.2
* Level for 1 Reset = 400 - (ServAch -50) / 1</br>
Level for 3 Reset = 400 - (ServAch -50) / 1.4
* Level for 2 Reset = 400 - (ServAch -50) / 1.2</br>
Level for 4 Reset = 400 - (ServAch -50) / 1.6
* Level for 3 Reset = 400 - (ServAch -50) / 1.4</br>
Level for 5 Reset = 400 - (ServAch -50) / 1.8
* Level for 4 Reset = 400 - (ServAch -50) / 1.6</br>
Level for 6 Reset = 400 - (ServAch -50) / 2
* Level for 5 Reset = 400 - (ServAch -50) / 1.8</br>
Level for 7 Reset = 400 - (ServAch -50) / 2.2
* Level for 6 Reset = 400 - (ServAch -50) / 2</br>
Level for 8 Reset = 400 - (ServAch -50) / 2.4
* Level for 7 Reset = 400 - (ServAch -50) / 2.2</br>
Level for 9 Reset = 400 - (ServAch -50) / 2.6
* Level for 8 Reset = 400 - (ServAch -50) / 2.4</br>
Level for 10 Reset = 400 - (ServAch -50) / 2.8
* Level for 9 Reset = 400 - (ServAch -50) / 2.6</br>
 
* Level for 10 Reset = 400 - (ServAch -50) / 2.8</br>
ServAch = Arithmetic average of the number of achievements of the top 25 players on this characteristic.


<!--T:45-->
'''ServAch''' = Arithmetic average of the number of achievements of the '''top 25''' players on this characteristic.


<!--T:46-->
====Hall of Fame====
Hall of Fame - each place in the rankings gives points.
* First place = 30 points
* Place 30 = 1 point
Points are combined into prestige.


<!--T:47-->
[[Category:English page]]
[[Category:English page]]
[[Category:Advanced]]
[[Category:Advanced]]
</translate>
</translate>

Latest revision as of 19:43, 20 November 2024

Rankings

Voting Ranking

In addition to the 4 bonuses that you get by voting on mmotop (fulfilling all requirements), you get into the ranking, after a month in which you can get additional bonuses. For each server TOP separate and depending on your activity in voting you can get from 0 to 50 bonuses.

How to get as much reward as possible? 1. Vote every day 2. The earlier you vote, the better your chances.

The difference between server time and MMOTOP is one hour. Therefore, voting opens at 23:00 server time. For example, for September 2, you can start voting from 23:00 on September 1 server time.

How are the places of participants with the same number of votes distributed? After the opening of voting, for each second of “idle time” 1 penalty point is calculated (they are summarized for the whole month). So if you vote at 23:10 - you will get 600 penalty points. If you vote at 12:00 - you will get 46800 more penalty points.

As a result, who has less penalty points, he is in the TOP on a more favorable position.

P.S. With the transition to winter time, voting on MMOTOP for the new day opens at 22:00.

CC, BC, DS rating

CC rating

In the CC rating only victories are counted. There are 15 prize places, with awards from 10 to 100 bonuses. Players with the same number of wins per month are ranked as follows: the one who has a higher percentage of wins (fewer visits) is in the best position.

BC rating

The BC rating is based on visits to the event. There are also 15 prize places, with awards from 10 to 100 bonuses. If several characters have the same number of visits, the one who broke more gates and statues is ranked higher.

DS Rating

There are also 15 prizes, with awards ranging from 10 to 100 bonuses. For this rating you should not just enter the event, but also actively kill monsters. The more you kill them, the more points you get and the higher your position in the top.

Only the results of the last floors of the events count towards all three ratings: all CC floors, BC7, DS6.

TDM Rating. Formation of teams

The principle of distribution of places of participants in the TOP with the same number of points.

Every day from 20:00 to 20:05 (on Sunday TDM is held earlier) by writing /jointdm, being on the first server, you can participate in this event.

Points for TDM:

  • If your team won and you survived - you get 2 points.
  • If your team won but you spent all your lives and by the end of the event were not on the TDM map - you earn 1 point (If your team was leading in the score, but you are eliminated - do not go to the VIP server and do not leave the game until the event is over for everyone, otherwise points in the rating will not be counted).
  • If you are the Top Killer of your team - +1 additional point will be credited to your account.

There are 15 prizes in the top, with prizes from 10 to 100 bonuses. Rewards are given out after each week.

Distribution of players in the top:

  • Number of points.
  • If the number of points is the same, the character with the lower reset will be higher.
  • If the resets are the same, the character whose character registered on TDM earlier will be higher.

So... Before the tdm starts, all players registered for the event are conditionally divided into classes... and let's say each class is lined up.

Top TDM Lvl 1 2 3 4 5 6 7 8 9
DW
DK
ELF
DL
MG
  • 1 TOP TDM LEVEL - the highest TDM LEVEL among the participants of their class.
  • The Red team includes DW and DK, who are the top 1 by TDM level among their classes, and then those who are on odd places (3 - 5 -7 -9, etc.).
  • As well as ELF, DL, MG, who are the second positions of the Top TDM-level among their classes and then those who are on even places (2 - 4 - 6 - 8, etc.).
  • The Blue team includes ELF, DL, MG, who are top 1 in TDM level of their classes, and then those who are on odd places (3 - 5 -7 -9, etc.).
  • As well as DW and DK, who are the second positions of tdm-levels, among their classes and then those who are on even places (2 - 4 - 6 - 8, etc.).

The second variant of distribution by teams is also possible:

Top TDM Lvl 1 2 3 4 5 6 7 8 9
DW
DK
ELF
DL
MG

(Everything is the same as described for the first variant, only the team names are swapped)

TDM level may change in the future. Current: TDMLevel = ((All Stats) / 100 + (Buff Level * 2) + (Set Bonus) + ((Number of Pvp Items) * 75)) / 10

For killing a character of the opposite team, you get an individual kill, + points in the team score.

Set Bonus

Set Bonus - special temporary buff on your character that benefits from the items you are wearing. Buff is calculated from 7 items slots: Helm, Armor, Pants, Boots, Gloves, Weapon, and Shield.

  • The greatest impact comes from the number of Excellent Options on your Items. Item Grade (Pad Low, Hades High), Item Levels and Luck Option are also taken into account.
  • Set Bonus affects the following characteristics: Physical Damage, Wizardry Damage, Critical Damage and Maximum Life.
  • Maximum values are not limited. As an example, at 500 Set Bonus you will get +15% Damage & Defense, 4500 HP and 375 Additional Critical Damage. These are the values you will get by wearing Great Dragon Set+12+Luck+3 Exc. Opt. on each item.
  • Basically, every item, every level, and every option will influence the power of your character as a whole.

Your current Set Bonus is displayed in the buffs panel and is updated instantly when you change your items
The level of equipment is displayed on each item on the website, clearly showing how many points each item gives for the equipment rating.

Simplified reset system

On our servers there is a simplified system of passing the first 10 resets. The older the server is, the easier it is for newbies and your referrals, because the minimum level for the reset is calculated by taking into account the top achievements.

  • Level for 1 Reset = 400 - (ServAch -50) / 1
  • Level for 2 Reset = 400 - (ServAch -50) / 1.2
  • Level for 3 Reset = 400 - (ServAch -50) / 1.4
  • Level for 4 Reset = 400 - (ServAch -50) / 1.6
  • Level for 5 Reset = 400 - (ServAch -50) / 1.8
  • Level for 6 Reset = 400 - (ServAch -50) / 2
  • Level for 7 Reset = 400 - (ServAch -50) / 2.2
  • Level for 8 Reset = 400 - (ServAch -50) / 2.4
  • Level for 9 Reset = 400 - (ServAch -50) / 2.6
  • Level for 10 Reset = 400 - (ServAch -50) / 2.8

ServAch = Arithmetic average of the number of achievements of the top 25 players on this characteristic.

Hall of Fame

Hall of Fame - each place in the rankings gives points.

  • First place = 30 points
  • Place 30 = 1 point

Points are combined into prestige.