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===== Starting equipment =====
== Starting equipment ==
__TOC__


<!--T:3-->
What is the best armor to wear at the start?
What is the best armor to wear at the start?
At the start, it is best to wear '''Non-excellent''' with a high quality grade of armor. A parameter that characterizes how good a piece of armor is. Each piece of armor has its own quality level (Grade). The greater the Grade - the greater will be the level of protection, which will give you the ability to stand on your feet from the blows of strong monsters and bonus magic and physical damage.   
At the start, it is best to wear '''Non-excellent''' with a high quality grade of armor. A parameter that characterizes how good a piece of armor is. Each piece of armor has its own quality level (Grade). The greater the Grade - the greater will be the level of protection, which will give you the ability to stand on your feet from the blows of strong monsters and bonus magic and physical damage.   
Watch what you wear and compare where the bonus will be higher.
Watch what you wear and compare where the bonus will be higher.<br>
[[File:Скриншот 23-09-2024 162048.jpg]]<br>
[[File:Скриншот 23-09-2024 162402.jpg]]<br>


<!--T:4-->
Why Non-excellent?
Why Non-excellent?
They are more affordable at the start and have more bonus. I advise you to splurge on the good stuff. It will be more effective that way.
They are more affordable at the start and have more set bonus. It will be more effective that way.<br>
 
<!--T:5-->
[[File:Скриншот 23-09-2024 162215.jpg]]<br>
[[File:Скриншот 23-09-2024 162215.jpg]]<br>


<!--T:6-->
Weapon rewards for quests numbered '''#39''' and '''#53'''.
Weapon rewards for quests numbered '''#39''' and '''#53'''.
The rewards for these quests passed will be weapons for your class, which is a nice bonus.
The rewards for these quests passed will be weapons for your class, which is a nice bonus.


<!--T:7-->
Rewards for quest '''#39''':
Rewards for quest '''#39''':
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Excellent Legendary Staff - SM
* Excellent Legendary Staff - SM
* Excellent Bill of Balrog - BK
* Excellent Bill of Balrog - BK
Line 22: Line 33:
* Excellent Master Scepter - DL
* Excellent Master Scepter - DL
* Star of Sacred Birth <br>
* Star of Sacred Birth <br>
|}


 
<!--T:8-->
* Rewards for completed quest '''#53''':
Rewards for quest '''#53''':
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Excellent Staff of Resurrection - SM
* Excellent Staff of Resurrection - SM
* Excellent Double Blade - BK
* Excellent Double Blade - BK
Line 30: Line 46:
* Excellent Rune Blade - MG
* Excellent Rune Blade - MG
* Excellent Great Scepter - DL
* Excellent Great Scepter - DL
|}


===== Advanced equipment =====
== Advanced equipment == <!--T:9-->


After putting on the initial high-grade items, we can start collecting excellent quality items. First we need to figure out what item options we need for our class.
<!--T:10-->
After putting on the non-excellent high-grade items, we can start collecting excellent quality items. First we need to figure out what item options we need for our class.


The best item options for BK are:
<!--T:11-->
* Damage decrease+8%  
=== Best options in BK items===
( In order to raise an item from Damage decrease+4% to Damage decrease+8% you need to raise the item from +11 to +13 )
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Increase max HP +4%
* Reflect damage +5%
* Reflect damage +5%<br>
[[File:Скриншот 23-09-2024 195156.jpg]]<br>


And in level 5 wings we try to catch the options
<!--T:12-->
And in level 3-5 wings we try to catch the options
* Enemy's Attack return rate+6%
* Enemy's Attack return rate+6%
* Increase HP+7%
* Increase HP+7%<br>
|}


Best options in SM items:
<!--T:13-->
* Damage decrease+8%  
===Best options in SM items===
( In order to raise an item from Damage decrease+4% to Damage decrease+8% you need to raise this item from +11 to +13).
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Damage decrease +4%
* Harmony Damage decrease +8% in 2 items and SD Ratio in 3 items
(The SD ratio option is only available for +13 items and higher)<br>
 
<!--T:14-->
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max mana +4%
* Increase max mana +4%
( In rings we try to catch additional +12% mana and sharpen it to 15, in this case you will end up with +18% mana )
( In rings we try to catch additional +12% mana and sharpen it to 15, in this case you will end up with +18% mana )<br>
[[File:Скриншот_23-09-2024_195502.jpg]]<br>


And in level 5 wings, try to catch the options
<!--T:15-->
And in level 3-5 wings we try to catch the options
* Double Damage rate+5%
* Double Damage rate+5%
* Increase HP and Mana +3%
* Increase HP and Mana +3%
* Enemy's Attack Ignore rate+6%
* Enemy's Attack Ignore rate+6%<br>
|}


Best options in DL items:
<!--T:16-->
* Damage decrease+8%  
===Best options in DL items===
( To raise an item from Damage decrease+4% to Damage decrease+8% you need to raise the item from +11 to +13)
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Increase max HP +4%
* Reflect damage +5%
* Reflect damage +5%<br>
[[File:Скриншот 23-09-2024 200913.jpg]]<br>


And in level 5 wings we try to catch the options
<!--T:17-->
* Enemy's Attack Ignore rate+6%
And in level 3-5 wings we try to catch the options
* Enemy's Attack Ignore rate+6%<br>
|}


Best options in items for AE:
<!--T:18-->
* Damage decrease+8%  
===Best options in AE items===
( To raise an item from Damage decrease+4% to Damage decrease+8% you need to raise this item from +11 to +13)
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Increase max HP +4%
* Defense success rate +10%
* Defense success rate +10%<br>
[[File:Image 2024-09-23 19-11-37.png]]<br>


And in level 5 wings try to catch the options
<!--T:19-->
And in level 3-5 wings we try to catch the options
* Double Damage rate+5%
* Double Damage rate+5%
* Enemy's Attack Ignore rate+6%
* Enemy's Attack Ignore rate+6%<br>
|}


Best options in EE items:
<!--T:20-->
* Damage decrease+8%  
===Best options in EE items===
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Increase max HP +4%
* Increase max mana +4%
* Increase max mana +4%
( In rings we try to catch extra+12% mana and sharpen it by 15, in this case you will end up with +18% mana )
( In rings we try to catch extra+12% mana and sharpen it by 15, in this case you will end up with +18% mana )<br>
[[File:Image 2024-09-23 19-14-51.png]]<br>


And in level 5 wings try to catch options
<!--T:21-->
And in level 3-5 wings we try to catch the options
* Increase HP and Mana +3%
* Increase HP and Mana +3%
* Enemy's Attack return rate+6%
* Enemy's Attack return rate+6%<br>
|}


The best options in MG items:
<!--T:22-->
* Damage decrease+8%  
===Best options in MG items===
( To raise an item from Damage decrease+4% to Damage decrease+8% you need to raise the item from +11 to +13)
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Increase max HP +4%
* Increase max mana +4%
* Increase max mana +4%
* Reflect damage +5%
* Reflect damage +5%
Here it is desirable to have more options to end up with a bigger set bonus and higher combo damage.
Here it is desirable to have more options to end up with a bigger set bonus and higher combo damage.<br>
[[File:Image 2024-09-23 19-18-14.png]]<br>


And in level 5 wings we try to catch the options
<!--T:23-->
And in level 3-5 wings we try to catch the options
* Double Damage rate+5%
* Double Damage rate+5%
* Increase HP and Mana +3%
* Increase HP and Mana +3%
* Enemy's Attack Ignore rate+6%
* Enemy's Attack Ignore rate+6%<br>
|}


<!--T:24-->
== Item Options ==
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|


 
<!--T:25-->
===== Item Options =====
 
Common to weapons, armor, and shields:
Common to weapons, armor, and shields:


<!--T:26-->
* Luck (success rate of Jewel of Soul +25%)
* Luck (success rate of Jewel of Soul +25%)
The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%.
The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%.
* Luck (critical damage rate +5%)
* Luck (critical damage rate +5%)
The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.
The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.
|}


<!--T:27-->
=== Weapon Options ===
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|


===== Weapon Options =====
<!--T:28-->
 
Normal:
Normal:


<!--T:29-->
* Additional dmg +4/8/12/16/16/20/20/24/28
* Additional dmg +4/8/12/16/16/20/20/24/28
* Additional damage (this option is pumped with Jevel of Life).
* Additional damage (this option is pumped with Jewel of Life).


<!--T:30-->
Special (excellent):
Special (excellent):


* Excellent damage rate +10%
<!--T:31-->
* Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green.
* Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green.
* Increase damage +level/20
* Increase damage +level/20 - For every 20 levels gained, 1 level is added to the damage.
* For every 20 levels gained, 1 level is added to the damage.
* Increase damage +2% - Increase damage +2%.
* Increase damage +2%
* Increase Attacking (wizardry) speed +7 - Increases attacking (wizardry) speed +7.
* Increase damage +2%.
* Increases acquisition rate of life after hunting monsters +life/8 - Restores 1/8th of your life after each monster killed.
* Increase Attacking (wizardry) speed +7
* Increases acquisition rate of mana after hunting monsters +mana/8 - Restores 1/8th of your mana after each monster killed.
* Increases attacking (wizardry) speed +7.
|}
* Increases acquisition rate of life after hunting monsters +life/8
* Restores 1/8th of your life after each monster killed.
* Increases acquisition rate of mana after hunting monsters +mana/8
* Restores 1/8th of your mana after each monster killed.


===== Armor Options =====
<!--T:32-->
=== Armor Options ===
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|


<!--T:33-->
Normal:
Normal:


<!--T:34-->
* Additional defense +4/8/12/12/16/20/20/24/28
* Additional defense +4/8/12/12/16/20/20/24/28
* Additional defense against the item (this option is pumped with Jevel of Life).
* Additional defense against the item (this option is pumped with Jewel of Life).


<!--T:35-->
Special (excellent):
Special (excellent):


* Increase max HP +4%
<!--T:36-->
* Increase max Life +4%.
* Increase max HP +4% - Increase max Life +4%.
* Increase max Mana +4%
* Increase max Mana +4% - Increase mana +4%.
* Increase mana +4%.
* Damage decrease +4% - Reduces damage received by 4%.
* Damage decrease +4%
* Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
* Reduces damage received by 4%.
* Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
* Reflect damage +5%
* Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.
* Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
|}
* Defense success rate +10%
* Increases the chance to dodge a monster's strike +10%.
* Increases acquisition rate of Zen after hunting monsters +40%
* Increases the amount of Zen +40% dropped from monsters.


===== Shield Options =====:
<!--T:37-->
=== Shield Options ===
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 |
|-
|


<!--T:38-->
Normal:
Normal:


<!--T:39-->
* Additional defense rate +5/10/15/20/25/30/30/35
* Additional defense rate +5/10/15/20/25/30/30/35
* Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with Jevel of Life).
* Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with JeWel of Life).


<!--T:40-->
Special (excellent):
Special (excellent):


* Increase max HP +4%
<!--T:41-->
* Increase max Life +4%.
* Increase max HP +4% - Increase max Life +4%.
* Increase max Mana +4%
* Increase max Mana +4% - Increase mana +4%.
* Increase mana +4%.
* Damage decrease +4% - Reduces damage received by 4%.
* Damage decrease +4%
* Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
* Reduces damage received by 4%.
* Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
* Reflect damage +5%
* Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.
* Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
|}
* Defense success rate +10%
* Increases the chance to dodge a monster's strike +10%.
* Increases acquisition rate of Zen after hunting monsters +40%
* Increases the amount of Zen +40% dropped from monsters.


<!--T:42-->
You can find detailed info about most of the equipment on [https://mu.bless.gs/index.php?page=items our website].
You can find detailed info about most of the equipment on [https://mu.bless.gs/index.php?page=items our website].



Latest revision as of 08:35, 16 November 2024

Starting equipment

What is the best armor to wear at the start? At the start, it is best to wear Non-excellent with a high quality grade of armor. A parameter that characterizes how good a piece of armor is. Each piece of armor has its own quality level (Grade). The greater the Grade - the greater will be the level of protection, which will give you the ability to stand on your feet from the blows of strong monsters and bonus magic and physical damage. Watch what you wear and compare where the bonus will be higher.

Why Non-excellent? They are more affordable at the start and have more set bonus. It will be more effective that way.


Weapon rewards for quests numbered #39 and #53. The rewards for these quests passed will be weapons for your class, which is a nice bonus.

Rewards for quest #39:

  • Excellent Legendary Staff - SM
  • Excellent Bill of Balrog - BK
  • Excellent Silver Bow - ELF
  • Excellent Master Scepter - DL
  • Star of Sacred Birth

Rewards for quest #53:

  • Excellent Staff of Resurrection - SM
  • Excellent Double Blade - BK
  • Excellent Battle Bow - ELF
  • Excellent Rune Blade - MG
  • Excellent Great Scepter - DL

Advanced equipment

After putting on the non-excellent high-grade items, we can start collecting excellent quality items. First we need to figure out what item options we need for our class.

Best options in BK items

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Reflect damage +5%


And in level 3-5 wings we try to catch the options

  • Enemy's Attack return rate+6%
  • Increase HP+7%

Best options in SM items

  • Damage decrease +4%
  • Harmony Damage decrease +8% in 2 items and SD Ratio in 3 items

(The SD ratio option is only available for +13 items and higher)

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max mana +4%

( In rings we try to catch additional +12% mana and sharpen it to 15, in this case you will end up with +18% mana )

And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Increase HP and Mana +3%
  • Enemy's Attack Ignore rate+6%

Best options in DL items

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Reflect damage +5%


And in level 3-5 wings we try to catch the options

  • Enemy's Attack Ignore rate+6%

Best options in AE items

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Defense success rate +10%


And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Enemy's Attack Ignore rate+6%

Best options in EE items

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Increase max mana +4%

( In rings we try to catch extra+12% mana and sharpen it by 15, in this case you will end up with +18% mana )

And in level 3-5 wings we try to catch the options

  • Increase HP and Mana +3%
  • Enemy's Attack return rate+6%

Best options in MG items

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Increase max mana +4%
  • Reflect damage +5%

Here it is desirable to have more options to end up with a bigger set bonus and higher combo damage.

And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Increase HP and Mana +3%
  • Enemy's Attack Ignore rate+6%

Item Options

Common to weapons, armor, and shields:

  • Luck (success rate of Jewel of Soul +25%)

The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%.

  • Luck (critical damage rate +5%)

The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.

Weapon Options

Normal:

  • Additional dmg +4/8/12/16/16/20/20/24/28
  • Additional damage (this option is pumped with Jewel of Life).

Special (excellent):

  • Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green.
  • Increase damage +level/20 - For every 20 levels gained, 1 level is added to the damage.
  • Increase damage +2% - Increase damage +2%.
  • Increase Attacking (wizardry) speed +7 - Increases attacking (wizardry) speed +7.
  • Increases acquisition rate of life after hunting monsters +life/8 - Restores 1/8th of your life after each monster killed.
  • Increases acquisition rate of mana after hunting monsters +mana/8 - Restores 1/8th of your mana after each monster killed.

Armor Options

Normal:

  • Additional defense +4/8/12/12/16/20/20/24/28
  • Additional defense against the item (this option is pumped with Jewel of Life).

Special (excellent):

  • Increase max HP +4% - Increase max Life +4%.
  • Increase max Mana +4% - Increase mana +4%.
  • Damage decrease +4% - Reduces damage received by 4%.
  • Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
  • Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
  • Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.

Shield Options

Normal:

  • Additional defense rate +5/10/15/20/25/30/30/35
  • Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with JeWel of Life).

Special (excellent):

  • Increase max HP +4% - Increase max Life +4%.
  • Increase max Mana +4% - Increase mana +4%.
  • Damage decrease +4% - Reduces damage received by 4%.
  • Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
  • Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
  • Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.

You can find detailed info about most of the equipment on our website.