Elemental Resist System/en: Difference between revisions

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=Elemental Resist System=  
=Elemental Resist System=  


As you have noticed, many character skills in this game have a certain magical attributes, elements which they are related to. Rings and pendants will not only protect you from their element, but also provide vulnerability to the opposite. For example – if you equip a Ring of Wind, you will receive a reduced damage from skills with Wind attribute like Twisting Slash, but you will start to receive an increased damage from skills with Fire attribute like Fire Scream.
As you have noticed, many character skills in this game have certain magical attributes, elements to which they are related. Rings and pendants will not only protect you from their element, but also provide vulnerability to the opposite. For example – if you equip a Ring of Wind, you will receive reduced damage from skills with Wind attribute like Twisting Slash, but you will start to receive increased damage from skills with Fire attribute like Fire Scream.


The higher item level of a ring or pendant, the bigger the resistance / vulnerability. Also Rings of opposite attributes will deduct each other, for example: if you equip Ring of Fire +13 and Ring of Wind +13, your Fire Resistance will become 4%, because Ring of Wind has Fire vulnerability.
The higher item level of a ring or pendant, the bigger the resistance / vulnerability. Also Rings of opposite attributes will deduct each other, for example: if you equip Ring of Fire +13 and Ring of Wind +13, your Fire Resistance will become 4%, because Ring of Wind has Fire vulnerability.
In general, main goal of this innovation is to add variation to the game. So you could choose in which cases this or that jewellery will suit you better. For example equipping full set of Wind jewellery you will get a maximum protection from Blade Knights, but will become gradually weaker against Dark Lords.
In general, the main goal of this innovation is to add variation to the game. So you could choose in which cases this or that jewelry will suit you better. For example, by equipping a full set of Wind jewelry you will get maximum protection from Blade Knights, but will become gradually weaker against Dark Lords.
 
We would like to remind you that you can increase your jewelry item level with Jewel of Goldsmith up till +12, and till +15 via website.</br>
 
{| class="wikitable" style="text-align: center;"
! colspan=2 | Elemental Vulnerability Table
|-
! Element !! Vulnerability
|-
|  FIRE || WATER
|-
| ICE || LIGHTING
|-
| WIND || FIRE
|-
| EARTH || WIND
|-
| POISON || EARTH
|-
| WATER || POISON
|-
| LIGHTING || ICE
|}
'''Physical DMG:''' Fire, Wind, Ability</br>
'''Wizardy DMG:''' Ice, Lighting, Water
 
{| class="wikitable" style="text-align: center; width: 40%;"
! colspan=3 | Item Level Resistance and Vulnerability
|-
! Item Level !! Resistance !! Vulnerability
|-
| +0  || 0%  || 0%
|-
| +1  || 1%  || 1%
|-
| +2  || 2%  || 1%
|-
| +3  || 3%  || 2%
|-
| +4  || 4%  || 3%
|-
| +5  || 5%  || 3%
|-
| +6  || 6%  || 4%
|-
| +7  || 7%  || 5%
|-
| +8  || 8%  || 5%
|-
| +9  || 9%  || 6%
|-
| +10 || 10% || 7%
|-
| +11 || 11% || 7%
|-
| +12 || 12% || 8%
|-
| +13 || 13% || 9%
|-
| +14 || 14% || 9%
|-
| +15 || 15% || 10%
|}
'''+14 For rings:''' +3% Resistance bonus</br>
'''+15 For rings:'''  +2% Damage Decrease bonus</br>
'''+15 For pendants:''' +1% Damage bonus
 
<youtube width="500px" height="280px">https://www.youtube.com/watch?v=VBK9DY3HXmA&ab_channel=BlessUniverse</youtube>
 
''[https://forum.bless.gs/index.php?/topic/40818-elemental-resist-system/ Source]''


We would like to remind that you can increase your jewellery item level with Jewel of Goldsmith up till +12, and till +15 via website.</br>
[[File:Elemental Resist System.png]]
[[Category:English page]]
[[Category:English page]]
[[Category:Advanced]]

Latest revision as of 14:28, 8 November 2024

Elemental Resist System

As you have noticed, many character skills in this game have certain magical attributes, elements to which they are related. Rings and pendants will not only protect you from their element, but also provide vulnerability to the opposite. For example – if you equip a Ring of Wind, you will receive reduced damage from skills with Wind attribute like Twisting Slash, but you will start to receive increased damage from skills with Fire attribute like Fire Scream.

The higher item level of a ring or pendant, the bigger the resistance / vulnerability. Also Rings of opposite attributes will deduct each other, for example: if you equip Ring of Fire +13 and Ring of Wind +13, your Fire Resistance will become 4%, because Ring of Wind has Fire vulnerability. In general, the main goal of this innovation is to add variation to the game. So you could choose in which cases this or that jewelry will suit you better. For example, by equipping a full set of Wind jewelry you will get maximum protection from Blade Knights, but will become gradually weaker against Dark Lords.

We would like to remind you that you can increase your jewelry item level with Jewel of Goldsmith up till +12, and till +15 via website.

Elemental Vulnerability Table
Element Vulnerability
FIRE WATER
ICE LIGHTING
WIND FIRE
EARTH WIND
POISON EARTH
WATER POISON
LIGHTING ICE

Physical DMG: Fire, Wind, Ability
Wizardy DMG: Ice, Lighting, Water

Item Level Resistance and Vulnerability
Item Level Resistance Vulnerability
+0 0% 0%
+1 1% 1%
+2 2% 1%
+3 3% 2%
+4 4% 3%
+5 5% 3%
+6 6% 4%
+7 7% 5%
+8 8% 5%
+9 9% 6%
+10 10% 7%
+11 11% 7%
+12 12% 8%
+13 13% 9%
+14 14% 9%
+15 15% 10%

+14 For rings: +3% Resistance bonus
+15 For rings: +2% Damage Decrease bonus
+15 For pendants: +1% Damage bonus

Source