Translations:Extreme x5000/5/en: Difference between revisions

From MU Bless Wiki
Jump to navigation Jump to search
(Importing a new version from external source)
 
(Importing a new version from external source)
 
Line 1: Line 1:
'''Dynamic experience system''' - reduces players experience as they move on resets. Principle is – the stronger you get, the harder it becomes leveling your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br>
'''Dynamic experience system''' - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br>
[[File:Extreme settings 1.png]]
[[File:Extreme settings 1.png]]

Latest revision as of 18:33, 17 September 2024

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Extreme x5000)
'''Dynamic experience system''' - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br>
[[File:Extreme settings 1.png]]

Dynamic experience system - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.