How works chaos machine %: Difference between revisions

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=How works chaos machine's %=
 
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The chance of success on +11 is 75%. If there will be a random number lower than 75 -> success. Higher -> fail.
 
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You can use the Random Numbers Generator website. Just set up digits from 1 to 100, and choose 10 digits, for example.</br>
[[File:Chaos mashine.png]]</br>
So here you can see 93, 77, 99, 92, 96. This means, that in this case, in-game -> 5 items from 10 will be burned.
 
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The following example:</br>
[[File:Chaos mashine 1.png]]</br>
10 successes in a row. And even if there will be a 50% change - only 2 items will fail.
 
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We can take for example also 40% success rate for 3 level wings.
 
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In the first case, where 5 items will fail on +10, you will receive 7 fails of 3 level wings.
In the second case, where all items will be succeeded on +10, 5 fails of 3 level wings.
So, one player can fail 4 blood castle tickets from 10, but then someone will make 3 level wings 3 pairs in a row like a boss
 
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Latest revision as of 16:10, 24 July 2024

How works chaos machine's %

The chance of success on +11 is 75%. If there will be a random number lower than 75 -> success. Higher -> fail.

You can use the Random Numbers Generator website. Just set up digits from 1 to 100, and choose 10 digits, for example.

So here you can see 93, 77, 99, 92, 96. This means, that in this case, in-game -> 5 items from 10 will be burned.

The following example:

10 successes in a row. And even if there will be a 50% change - only 2 items will fail.

We can take for example also 40% success rate for 3 level wings.

In the first case, where 5 items will fail on +10, you will receive 7 fails of 3 level wings. In the second case, where all items will be succeeded on +10, 5 fails of 3 level wings. So, one player can fail 4 blood castle tickets from 10, but then someone will make 3 level wings 3 pairs in a row like a boss