How works chaos machine %: Difference between revisions
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The chance of success on +11 is 75%. If there will be a random number lower than 75 -> success. Higher -> fail. | |||
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You can use the Random Numbers Generator website. Just set up digits from 1 to 100, and choose 10 digits, for example.</br> | |||
[[File:Chaos mashine.png]]</br> | |||
So here you can see 93, 77, 99, 92, 96. This means, that in this case, in-game -> 5 items from 10 will be burned. | |||
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The following example:</br> | |||
[[File:Chaos mashine 1.png]]</br> | |||
10 successes in a row. And even if there will be a 50% change - only 2 items will fail. | |||
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We can take for example also 40% success rate for 3 level wings. | |||
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In the first case, where 5 items will fail on +10, you will receive 7 fails of 3 level wings. | |||
In the second case, where all items will be succeeded on +10, 5 fails of 3 level wings. | |||
So, one player can fail 4 blood castle tickets from 10, but then someone will make 3 level wings 3 pairs in a row like a boss | |||
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Latest revision as of 16:10, 24 July 2024
How works chaos machine's %
The chance of success on +11 is 75%. If there will be a random number lower than 75 -> success. Higher -> fail.
You can use the Random Numbers Generator website. Just set up digits from 1 to 100, and choose 10 digits, for example.
So here you can see 93, 77, 99, 92, 96. This means, that in this case, in-game -> 5 items from 10 will be burned.
The following example:
10 successes in a row. And even if there will be a 50% change - only 2 items will fail.
We can take for example also 40% success rate for 3 level wings.
In the first case, where 5 items will fail on +10, you will receive 7 fails of 3 level wings. In the second case, where all items will be succeeded on +10, 5 fails of 3 level wings. So, one player can fail 4 blood castle tickets from 10, but then someone will make 3 level wings 3 pairs in a row like a boss