Website craft recipes: Difference between revisions

From MU Bless Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(37 intermediate revisions by 2 users not shown)
Line 5: Line 5:
__TOC__
__TOC__


Using a craft system, from three items of one class and type, you can create one new item with a higher grade than source materials. The combination success rate is 50%. In case of failure, you will lose one of the items.
<!--T:2-->
As a payment, three currencies are used simultaneously: Zen + Cashpoints + Jewels.
Using a craft system, from '''three items of one class''' and type, you can create '''one new item with a higher grade''' than source materials. The combination success rate is '''50%'''. In case of failure, you will lose '''one of the items'''.
As a payment, three currencies are used simultaneously: '''Zen + Cashpoints + Jewels'''.


Example: 3x Excellent Pad Helms = 1x Excellent Bone Helm
<!--T:3-->
Example: '''3x''' <span style="color:green;">Excellent</span> Pad Helms = '''1x''' <span style="color:green;">Excellent</span> Bone Helm


Before a craft, you have to fuse source items into material for the craft. While fusing, items are deleted from your inventory and will be available in the list of additional materials. As materials, you can store an unlimited amount of items. In order to use jewels as a crafting currency, they need fusion as well. Jewels, that can be fused: Jewel of Chaos, Bless, Soul, Life, Creation, Guardian, Harmony, Goldsmith. You cannot return an item after a fusion is made. Luck presence and Excellent options quantity on all created items are random, from 1 to 40 with the same chances, as in in-game drop.
<!--T:4-->
Before a craft, you have to '''fuse''' source items into material for the craft. While fusing, items are '''deleted''' from your inventory and will be available in the list of additional materials. As materials, you can store an unlimited number of items. In order to use '''jewels''' as a crafting currency, they need fusion as well. Jewels, that can be fused: Jewel of Chaos, Bless, Soul, Life, Creation, Guardian, Harmony, Goldsmith. You '''cannot return''' an item after a fusion is made. '''Luck''' presence and <span style="color:green;">Excellent</span> options quantity on all created items are random, from '''1''' to '''4''' with the same chances, as in in-game drop.


The combination on a part of a set cost depends on the item's grade, which you want to create:
<!--T:5-->
From: Zen kk = Grade * 0.3 + Cashpoints = Grade * 0.2  + Jewels = Grade * 0.04 for lowest grades
The combination on a part of a set cost depends on the item's grade, which you want to create:</br>
To: Zen kk = Grade * 1 + Cashpoints = Grade * 0.9  + Jewels = Grade * 0.28  for highest grades
From: <span style="color:cyan;">Zen kk = Grade * 0.3 + Cashpoints = Grade * 0.2  + Jewels = Grade * 0.04</span> for lowest grades</br>
To: <span style="color:cyan;">Zen kk = Grade * 1 + Cashpoints = Grade * 0.9  + Jewels = Grade * 0.28</span> for highest grades


<!--T:6-->
Minimum craft cost: ''5kk Zen + 5 Cashpoints + 1 Jewel''
Minimum craft cost: ''5kk Zen + 5 Cashpoints + 1 Jewel''


<!--T:7-->
''Bronze Helm (Grade 16) = 6kk Zen + 5 Cashpoints + 1 Jewel
''Bronze Helm (Grade 16) = 6kk Zen + 5 Cashpoints + 1 Jewel
Great Dragon Helm (Grade 104) = 83kk Zen + 52 Cashpoints + 28 Jewels''
Great Dragon Helm (Grade 104) = 83kk Zen + 52 Cashpoints + 28 Jewels''


<!--T:8-->
'''Grade progression''' while creating set parts:</br>
'''Grade progression''' while creating set parts:</br>
''Pad > Bone > Sphinx > Legendary > Eclipse > Grand Soul > Dark Soul > Venom Mist > Hades > Dark Devil
''Pad > Bone > Sphinx > Legendary > Eclipse > Grand Soul > Dark Soul > Venom Mist > Hades > Dark Devil
Line 28: Line 35:
Light Plate > Adamantine > Dark Steel > Glorious > Dark Master > Sunlight > Paewang > Ambition''
Light Plate > Adamantine > Dark Steel > Glorious > Dark Master > Sunlight > Paewang > Ambition''


Excellent Archangel's weapon creation:  
<!--T:9-->
'''3x''' ''Sword of Archangel'' = ''Excellent Sword of Archangel''
<span style="color:green;">Excellent</span> <span style="color:purple;">Archangel's</span> weapon creation: </br>
'''3x''' ''Staff of Archangel'' = ''Excellent Staff of Archangel''
'''3x''' <span style="color:purple;">Sword of Archangel</span> = ''<span style="color:green;">Excellent</span> <span style="color:purple;">Sword of Archangel</span>''</br>
'''3x''' ''Scepter of Archangel'' = ''Excellent Scepter of Archangel''
'''3x''' <span style="color:purple;">Staff of Archangel</span> = ''<span style="color:green;">Excellent</span> <span style="color:purple;">Staff of Archangel</span>''</br>
'''3x''' ''Crossbow of Archangel'' = ''Excellent Crossbow of Archangel''
'''3x''' <span style="color:purple;">Scepter of Archangel</span> = ''<span style="color:green;">Excellent</span> <span style="color:purple;">Scepter of Archangel</span>''</br>
'''3x''' <span style="color:purple;">Crossbow of Archangel</span> = ''<span style="color:green;">Excellent</span> <span style="color:purple;">Crossbow of Archangel</span>''</br>


Additional '''Excellent Archangel Weapons''' effects:
<!--T:10-->
* ''Increase Damage to Phonomans +30%''
Additional '''<span style="color:green;">Excellent</span> <span style="color:purple;">Archangel Weapons</span>''' effects:</br>
* ''Increase Damage in Blood Castle +15%''
<p style="text-indent: 25px;"><span style="color:cyan;">Increase Damage to Phonomans +30%</span></p>
<p style="text-indent: 25px;"><span style="color:cyan;">Increase Damage in Blood Castle +15%</span></p>


'''Excellent Chaos weapon creation''':  
<!--T:11-->
'''3x''' ''Chaos Dragon Axe'' = ''Excellent Chaos Dragon Axe''
'''<span style="color:green;">Excellent</span> <span style="color:orange;">Chaos</span>  weapon creation''':</br>
'''3x''' ''Chaos Nature Bow'' = ''Excellent Chaos Nature Bow''
'''3x''' ''<span style="color:orange;">Chaos</span>  Dragon Axe'' = ''<span style="color:green;">Excellent</span> <span style="color:orange;">Chaos</span>  Dragon Axe''</br>
'''3x''' ''Chaos Lightning Staff'' = ''Excellent Chaos Lightning Staff''
'''3x''' ''<span style="color:orange;">Chaos</span>  Nature Bow'' = ''<span style="color:green;">Excellent</span> <span style="color:orange;">Chaos</span>  Nature Bow''</br>
'''3x''' ''<span style="color:orange;">Chaos</span>  Lightning Staff'' = ''<span style="color:green;">Excellent</span> <span style="color:orange;">Chaos</span>  Lightning Staff''


Additional '''Excellent Chaos Weapons''' effects:
<!--T:12-->
* ''Increase Damage to monsters +10%''
Additional '''<span style="color:green;">Excellent</span> <span style="color:orange;">Chaos Weapons</span>''' effects:
* ''Increase Critical Damage Rate +10%''
<p style="text-indent: 25px;"><span style="color:cyan;">Increase Damage to monsters +10%</span></p>
<p style="text-indent: 25px;"><span style="color:cyan;">Increase Critical Damage Rate +10%</span></p>


<!--T:13-->
<H3>Top non-excellent weapon creation:</H3>
<H3>Top non-excellent weapon creation:</H3>
'''Cost''': 5kk + 5 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 2x
'''Cost''': 5kk + 5 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 2x</br>
''Bone Blade > Sword Bracker > Flameberge > Night's Edge > Lightbringer > Minotaur's Blade > Obsidian Blade > Duranium Sword
''Bone Blade > Sword Bracker > Flameberge > Night's Edge > Lightbringer > Minotaur's Blade > Obsidian Blade > Duranium Sword
Grand Viper Staff > Imperial Staff > Staff of Darkness > Crystal Staff > Dark Legendary Staff > Staff of Atlantis > Patrician Staff
Grand Viper Staff > Imperial Staff > Staff of Darkness > Crystal Staff > Dark Legendary Staff > Staff of Atlantis > Patrician Staff
Line 56: Line 68:
Cursed Dagger > Runge Dagger > Mithril Shiv > Vowed Dagger > Wyvern's Bonespike''
Cursed Dagger > Runge Dagger > Mithril Shiv > Vowed Dagger > Wyvern's Bonespike''


'''Cost''': 5kk + 10 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 3x
<!--T:14-->
'''Cost''': 5kk + 10 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 3x</br>
''Hero's Greatsword > Mythos Greatsword > Claymore of Dimitar > Duranium Greatsword
''Hero's Greatsword > Mythos Greatsword > Claymore of Dimitar > Duranium Greatsword
Greatstaff of Magicka > Emerald Staff > Dwemer Staff > Eternal Staff
Greatstaff of Magicka > Emerald Staff > Dwemer Staff > Eternal Staff
Bloodreaver > Greatsword of Atlantis > Phantom Greatsword > Azure Dragon Greatsword''
Bloodreaver > Greatsword of Atlantis > Phantom Greatsword > Azure Dragon Greatsword''


'''Cost''': 15kk + 15 Cashpoints + 3 Jewels | Success Rate: 90% | Items: 3x
<!--T:15-->
'''Cost''': 15kk + 15 Cashpoints + 3 Jewels | Success Rate: 90% | Items: 3x</br>
''Devilwood Branch > Totem Dragon Wand > Sleepwalker > Wand of the Damned > Spellbinder''
''Devilwood Branch > Totem Dragon Wand > Sleepwalker > Wand of the Damned > Spellbinder''


'''Cost''': 5kk + 5 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 2x
<!--T:16-->
'''Cost''': 5kk + 5 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 2x</br>
''Crimson Glory Shield > Infernal Steel Shield > Minotaur's Shield > Obsidian Shield > Duranium Shield
''Crimson Glory Shield > Infernal Steel Shield > Minotaur's Shield > Obsidian Shield > Duranium Shield
Guardian Shield > Spectral Barrier > Dark Legendary Shield > Shield of Atlantis > Patrician Shield
Guardian Shield > Spectral Barrier > Dark Legendary Shield > Shield of Atlantis > Patrician Shield
Line 71: Line 86:
Cross Shield > Royal Protector > Golden Shield > Noble Shield > Peacekeeper''
Cross Shield > Royal Protector > Golden Shield > Noble Shield > Peacekeeper''


<!--T:17-->
<H3>Special crafts:</H3>
<H3>Special crafts:</H3>
''Grand Soul > Antique Soul
''Grand Soul > Antique Soul
Scale > Dark Scale''
Scale > Dark Scale''


<!--T:18-->
<H3>Elemental jewelry creation (0-7% HP Recovery):</H3>
<H3>Elemental jewelry creation (0-7% HP Recovery):</H3>
'''3x''' Excellent Rings of Magic = ''Excellent Random Ring of Ice / Poison / Fire / Earth / Wind | Cost: 100kk + 50 Cashpoints + 35 Jewels''
'''3x''' <span style="color:green;">Excellent</span> Rings of Magic = ''<span style="color:green;">Excellent</span> Random Ring of Ice / Poison / Fire / Earth / Wind | Cost: 100kk + 50 Cashpoints + 35 Jewels''</br>
'''3x''' Excellent Pendants of Ability = ''Excellent Random Pendant of Lighting / Fire / Ice / Wind / Water | Cost: 125kk + 75 Cashpoints + 50 Jewels''
'''3x''' <span style="color:green;">Excellent</span> Pendants of Ability = ''<span style="color:green;">Excellent</span> Random Pendant of Lighting / Fire / Ice / Wind / Water | Cost: 125kk + 75 Cashpoints + 50 Jewels''


<!--T:19-->
<H3>Items can't be fused if:</H3>
<H3>Items can't be fused if:</H3>
* Item has 3 or more Excellent options and one of the options is Damage Decrease or Excellent Damage Rate +Luck.
* Item has 3 or more Excellent options and one of the options is Damage Decrease or Excellent Damage Rate +Luck.
* Item is upgraded on +15 and one of the Excellent options is Damage Decrease or Excellent Damage Rate +Luck.
* Item is upgraded on +15 and one of the Excellent options is Damage Decrease or Excellent Damage Rate +Luck.
<!--T:20-->
''[https://forum.bless.gs/index.php?/topic/53799-website-craft-system/ Source]''
<!--T:21-->
[[Category:English page]]
[[Category:English page]]


</translate>
</translate>

Latest revision as of 15:37, 23 July 2024

Website craft system

Using a craft system, from three items of one class and type, you can create one new item with a higher grade than source materials. The combination success rate is 50%. In case of failure, you will lose one of the items. As a payment, three currencies are used simultaneously: Zen + Cashpoints + Jewels.

Example: 3x Excellent Pad Helms = 1x Excellent Bone Helm

Before a craft, you have to fuse source items into material for the craft. While fusing, items are deleted from your inventory and will be available in the list of additional materials. As materials, you can store an unlimited number of items. In order to use jewels as a crafting currency, they need fusion as well. Jewels, that can be fused: Jewel of Chaos, Bless, Soul, Life, Creation, Guardian, Harmony, Goldsmith. You cannot return an item after a fusion is made. Luck presence and Excellent options quantity on all created items are random, from 1 to 4 with the same chances, as in in-game drop.

The combination on a part of a set cost depends on the item's grade, which you want to create:
From: Zen kk = Grade * 0.3 + Cashpoints = Grade * 0.2 + Jewels = Grade * 0.04 for lowest grades
To: Zen kk = Grade * 1 + Cashpoints = Grade * 0.9 + Jewels = Grade * 0.28 for highest grades

Minimum craft cost: 5kk Zen + 5 Cashpoints + 1 Jewel

Bronze Helm (Grade 16) = 6kk Zen + 5 Cashpoints + 1 Jewel Great Dragon Helm (Grade 104) = 83kk Zen + 52 Cashpoints + 28 Jewels

Grade progression while creating set parts:
Pad > Bone > Sphinx > Legendary > Eclipse > Grand Soul > Dark Soul > Venom Mist > Hades > Dark Devil Leather > Bronze > Scale > Brass > Plate > Dragon > Ashcrow > Black Dragon > Dark Phoenix > Great Dragon > Dragon Knight > Titan > Brave > Stormwing Vine > Silk > Wind > Spirit > Guardian > Iris > Divine > Red Spirit > Sylphid Ray > Faith > Seraphim > Rune Light Storm Crow > Valiant > Thunder Hawk > Hurricane > Volcano > Destroy > Phantom > Magic Knight Light Plate > Adamantine > Dark Steel > Glorious > Dark Master > Sunlight > Paewang > Ambition

Excellent Archangel's weapon creation:
3x Sword of Archangel = Excellent Sword of Archangel
3x Staff of Archangel = Excellent Staff of Archangel
3x Scepter of Archangel = Excellent Scepter of Archangel
3x Crossbow of Archangel = Excellent Crossbow of Archangel

Additional Excellent Archangel Weapons effects:

Increase Damage to Phonomans +30%

Increase Damage in Blood Castle +15%

Excellent Chaos weapon creation:
3x Chaos Dragon Axe = Excellent Chaos Dragon Axe
3x Chaos Nature Bow = Excellent Chaos Nature Bow
3x Chaos Lightning Staff = Excellent Chaos Lightning Staff

Additional Excellent Chaos Weapons effects:

Increase Damage to monsters +10%

Increase Critical Damage Rate +10%

Top non-excellent weapon creation:

Cost: 5kk + 5 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 2x
Bone Blade > Sword Bracker > Flameberge > Night's Edge > Lightbringer > Minotaur's Blade > Obsidian Blade > Duranium Sword Grand Viper Staff > Imperial Staff > Staff of Darkness > Crystal Staff > Dark Legendary Staff > Staff of Atlantis > Patrician Staff Sylph Wind Bow > Air Lynn Bow > Dark Stinger Bow > Flaming Phoenix Bow > Spitfire > Demon Hunter's Crossbow > Nightbringer Solay Scepter > Absolute Scepter > Stryker Scepter > Royal Scepter > Glorious Scepter > Imperial Scepter > Scepter of Atlantis > Wit of the King Explosion Blade > Imperial Sword > Storm Breaker > Demon Blade > Ebony Blade > Saber of Atlantis > Azure Dragon Blade Cursed Dagger > Runge Dagger > Mithril Shiv > Vowed Dagger > Wyvern's Bonespike

Cost: 5kk + 10 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 3x
Hero's Greatsword > Mythos Greatsword > Claymore of Dimitar > Duranium Greatsword Greatstaff of Magicka > Emerald Staff > Dwemer Staff > Eternal Staff Bloodreaver > Greatsword of Atlantis > Phantom Greatsword > Azure Dragon Greatsword

Cost: 15kk + 15 Cashpoints + 3 Jewels | Success Rate: 90% | Items: 3x
Devilwood Branch > Totem Dragon Wand > Sleepwalker > Wand of the Damned > Spellbinder

Cost: 5kk + 5 Cashpoints + 1 Jewels | Success Rate: 90% | Items: 2x
Crimson Glory Shield > Infernal Steel Shield > Minotaur's Shield > Obsidian Shield > Duranium Shield Guardian Shield > Spectral Barrier > Dark Legendary Shield > Shield of Atlantis > Patrician Shield Frost Barrier Shield > Crystal Shroud > Iris Shield > Void Shield > Unicorn Shield Salamander Shield > Phantom Shield > Duelist's Shield > Shield of Betrayal > Azure Dragon Shield Cross Shield > Royal Protector > Golden Shield > Noble Shield > Peacekeeper

Special crafts:

Grand Soul > Antique Soul Scale > Dark Scale

Elemental jewelry creation (0-7% HP Recovery):

3x Excellent Rings of Magic = Excellent Random Ring of Ice / Poison / Fire / Earth / Wind | Cost: 100kk + 50 Cashpoints + 35 Jewels
3x Excellent Pendants of Ability = Excellent Random Pendant of Lighting / Fire / Ice / Wind / Water | Cost: 125kk + 75 Cashpoints + 50 Jewels

Items can't be fused if:

  • Item has 3 or more Excellent options and one of the options is Damage Decrease or Excellent Damage Rate +Luck.
  • Item is upgraded on +15 and one of the Excellent options is Damage Decrease or Excellent Damage Rate +Luck.

Source