Character formulas: Difference between revisions

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=Modified character formulas=
=Modified character formulas=
__TOC__
__TOC__
On our servers standard character formulas are significantly changed, as well as added more new unique modifiers. Some formulas are created to be universal for high stats as well as for low stats. For example, Elves additional Energy damage is not relevant on low stats, because all points go to Agility, but may give significant advantage, when several characteristics reach maximum value of 32k.
On our servers, standard character formulas are significantly changed, as well as added more new unique modifiers. Some formulas are created to be universal for high stats as well as for low stats. For example, Elf's additional Energy damage is not relevant on low stats, because all points go to Agility, but may give a significant advantage, when several characteristics reach a maximum value of 32k.


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Formulas might differ for 10-40% depending on server rates, but in general always keep their proportions. Formulas, not included here, are probably made close to the original ones or remain hidden.
Formulas might differ by 10-40% depending on server rates, but in general, always keep their proportions. Formulas, not included here, are probably made close to the original ones or remain hidden.


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<h4>TELEPORT DW:</h4> During teleportation, Defense Rate increases in 8 times
<h4>TELEPORT DW:</h4> During teleportation, Defense Rate increases 8 times.


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'''DMG 4 SEC:''' (STR + MANA) / 10 * 40</br>
'''DMG 4 SEC:''' (STR + MANA) / 10 * 40</br>
'''DMG 6 SEC:''' (STR + MANA) / 10 * 100</br>
'''DMG 6 SEC:''' (STR + MANA) / 10 * 100</br>
With maximum charge, additional damage increases in 100 times
With maximum charge, additional damage increases by 100 times.


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'''MG:''' 75%</br>
'''MG:''' 75%</br>
'''DL:''' 65%</br>
'''DL:''' 65%</br>
ELF summoned monsters gets 300% of DMG and DEF buff
ELF-summoned monsters get 300% of DMG and DEF buff.


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<h4>RAGEFULL STRIKES ELF:</h4> buff, which increases combo damage.</br>
<h4>RAGEFULL STRIKES ELF:</h4> Buff, which increases combo damage.</br>
DMG: MANA / 10
DMG: MANA / 10


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<h4>MG 32K ALL FORMULAS:</h4> additional formulas for MG, which turn on when all additional stats reach 32767</br>
<h4>MG 32K ALL FORMULAS:</h4> Additional formulas for MG, which turn on when all additional stats reach 32767.</br>
'''DEF:''' FREE POINTS / 3</br>
'''DEF:''' FREE POINTS / 3</br>
'''HP:''' FREE POINTS * 3</br>
'''HP:''' FREE POINTS * 3</br>
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<h4>FIRST STRIKE MG:</h4> if not attack for 10 seconds, the first strike will deal additional damage.</br>
<h4>FIRST STRIKE MG:</h4> If not attacked for 10 seconds, the first strike will deal additional damage.</br>
'''MIN:''' 125% (first strike cannot deal less than 125% of damage)</br>
'''MIN:''' 125% (first strike cannot deal less than 125% of damage)</br>
'''MAX:''' 700% (maximum possible damage increase)</br>
'''MAX:''' 700% (maximum possible damage increase)</br>
'''MULTIPLIER %:''' STR / 175 + ENE / 75</br>
'''MULTIPLIER %:''' STR / 175 + ENE / 75</br>
'''Example:''' if you have 20000 STR and 5000 ENE: 20000 / 175 + 5000 / 75 = 114 + 100 = 214 % will hit your first strike.</br>
'''Example:''' if you have 20000 STR and 5000 ENE: 20000 / 175 + 5000 / 75 = 114 + 100 = 214 % will hit your first strike.</br>
If MG kills player, first hit counter resets and the next hit will deal additional damage right away.
If MG kills player, the first hit counter resets, and the next hit will deal additional damage right away.


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<h4>ELECTRIC SPIKE DL:</h4> hits for additional damage equal to 4% from HP and 16% from MANA of Party members around.
<h4>ELECTRIC SPIKE DL:</h4> Hits for additional damage equal to 4% from HP and 16% from MANA of Party members around.


''Source: https://forum.bless.gs/index.php?/topic/55892-modified-character-formulas/''
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{| class="mw-collapsible mw-collapsed wikitable"
! colspan=2 | ORIGINAL FORMULAS &nbsp;
|-
|
Dark Knight / Blade Knight / Blade Master


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* Min dmg = str/6
* Max dmg = str/4
* Combo base = (str+agi+ene)/2
* Speed = agi/15
* Defense = agi/3
* PvM defense rate = agi/3
* PvM attack rate = lvl*5+agi*1.5+str/4
* PvP defense rate = lvl*2+agi/2
* PvP attack rate = lvl*3+agi*4.5
* HP = 35+(lvl-1)*2+vit*3
* Mana = 10+(lvl-1)/2+ene
* Mana regen = mana/27.5
* SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
* AG = ene+vit*0.3+agi*0.2+str*0.15
* AG regen = 2+AG/20
* Skill % = 200+ene/10
* Fortitude % = 12+vit/100+ene/20
* Fenrir base min dmg = 45+(str*2+ene)/6+(agi+vit)/5
* Fenrir base max dmg = 75+(str*2+ene)/6+(agi+vit)/5
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Dark Wizard / Soul Master / Grand Master
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* Min wiz dmg = ene/9
* Max wiz dmg = ene/4
* Speed = agi/10
* Defense = agi/4
* PvM defense rate = agi/3
* PvM attack rate = lvl*5+agi*1.5+str/4
* PvP defense rate = lvl*2+agi/4
* PvP attack rate = lvl*3+agi*4
* HP = 30+(lvl-1)+vit*2
* Mana = (ene+lvl-1)*2
* Mana regen = mana/27.5
* SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
* AG = (str+ene)*0.2+vit*0.3+agi*0.4
* AG regen = 2+AG/33.3
* Soul barrier % = 10+agi/50+ene/200
* Nova max spell dmg = 1320+str/2
* Fenrir base min dmg = 60+(str+agi)/5+vit/7+ene/3
* Fenrir base max dmg = 90+(str+agi)/5+vit/7+ene/3
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Fairy Elf / Muse Elf / High Elf
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* Min dmg = (str+agi*2)/14
* Max dmg = (str+agi*2)/8
* Speed = agi/50
* Defense = agi/10
* PvM defense rate = agi/4
* PvM attack rate = lvl*5+agi*1.5+str/4
* PvP defense rate = lvl*2+agi/10
* PvP attack rate = lvl*3+agi*0.6
* HP = 40+(lvl-1)+vit*2
* Mana = 6+(lvl+ene)*1.5
* Mana regen = mana/27.5
* SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
* AG = (ene+agi)*0.2+(str+vit)*0.3
* AG regen = 2+AG/33.33
* Dmg buff = ene/7+3
* Def buff = ene/8+2
* Heal = ene/5+5
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Magic Gladiator / Duel Master
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* Min dmg = (str*2+ene)/12
* Max dmg = (str*2+ene)/8
* Min wiz dmg = ene/9
* Max wiz dmg = ene/4
* Speed = agi/15
* Defense = agi/5
* PvM defense rate = agi/3
* PvM attack rate = lvl*5+agi*1.5+str/4
* PvP defense rate = lvl*2+agi/4
* PvP attack rate = lvl*3+agi*3.5
* HP = 58+(lvl-1)+vit*2
* Mana = 8+(lvl-1)+ene*2
* Mana regen = mana/27.5
* SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
* AG = (ene+vit*2)*0.15+agi*0.25+str*0.2
* AG regen = 1.9+AG/33
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Dark Lord / Lord Emperor
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* Min dmg = (str*2+ene)/14
* Max dmg = (str*2+ene)/10
* Speed = agi/10
* Defense = agi/7
* PvM defense rate = agi/7
* PvM attack rate = (lvl*2+agi)*2.5+str/6+cmd/10
* PvP defense rate = lvl*2+agi/2
* PvP attack rate = lvl*3+agi*4
* HP = 50+(lvl-1)*1.5+vit*2
* Mana = 40+(lvl-1)+(ene-15)*1.5
* Mana regen = mana/27.5
* SD = (str+agi+vit+ene+cmd)*1.2+defense/2+(lvl*lvl)/30
* AG = (ene+(str+cmd)*2)*0.15+(vit+agi*2)*0.1
* AG regen = 1.9+AG/33
* Skill % = 200+ene/20
* Critical dmg = cmd/25+str/30
* Fireburst bonus min dmg = 100+(str*2+ene)/50
* Fireburst bonus max dmg = 150+(str*2+ene)/50
* Horse bonus dmg = 100+horseLvl*10+lvl*2.5+str/10+cmd/5
* Raven speed = 20+(ravenLvl*4)/5+cmd/50
* Raven min dmg = 180+ravenLvl*15+cmd/8
* Raven max dmg = 200+ravenLvl*15+cmd/4
* Guild size = (lvl+cmd)/10
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Short explanation
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* str - Strength
* agi - Agility
* vit - Vitality
* ene - Energy
* cmd - Command
* lvl - Level
* horseLvl - Horse Level
* ravenLvl - Raven Level
|}
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''[https://forum.bless.gs/index.php?/topic/55892-modified-character-formulas/ Source]''
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[[Category:English page]]
[[Category:English page]]
[[Category:Advanced]]
[[Category:Advanced]]


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Latest revision as of 01:47, 25 July 2024

Modified character formulas

On our servers, standard character formulas are significantly changed, as well as added more new unique modifiers. Some formulas are created to be universal for high stats as well as for low stats. For example, Elf's additional Energy damage is not relevant on low stats, because all points go to Agility, but may give a significant advantage, when several characteristics reach a maximum value of 32k.

Formulas might differ by 10-40% depending on server rates, but in general, always keep their proportions. Formulas, not included here, are probably made close to the original ones or remain hidden.

COMBO:

DW: 35% ENE + 45% MANA + 50% AG
DK: 90% STR + 30% ENE + 2% HP
ELF: 25% STR + 25% AGI + 35% ENE + 350% DEF RATE
MG: 90% STR + 90% ENE + 3% HP + 35% MANA
DL: 90% STR + 50% ENE + 50% COM + 45% AG

DEFENSE:

DW: AGI / 4
DK: AGI / 3
ELF: AGI / 8 + VIT / 10
MG: AGI / 4 + VIT / 14
DL: AGI / 5

ATTACK RATE PVP:

DW: AGI * 4
DK: AGI * 4.5
ELF: AGI * 2 + STR * 1.5
MG: AGI * 4
DL: AGI * 3.5

DAMAGE DK:

MIN: STR / 8
MAX: STR / 5
SKILL %: 200 + ENE / 10

DAMAGE ELF:

MIN: (STR + AGI) / 6 + VIT / 8 + ENE / 4
MAX: (STR + AGI) / 4 + VIT / 4 + ENE / 2

DAMAGE MG:

MIN: STR / 6 + VIT / 14 + ENE / 12
MAX: STR / 4 + VIT / 7 + ENE / 6

DAMAGE DL:

MIN: STR / 17 + ENE / 35
MAX: STR / 8 + ENE / 27
SKILL %: 200 + ENE / 20

WIZARDRY DAMAGE DW:

MIN: STR / 24 + ENE / 9 + MANA / 60
MAX: STR / 12 + ENE / 4 + MANA / 50

WIZARDRY DAMAGE MG:

MIN: ENE / 9 + MANA / 50
MAX: ENE / 4 + MANA / 40

GREATER FORTITUDE % BK:

VIT / 150 + ENE / 300

MANA SHIELD ABSORB % DW:

ENE / 4000 + MANA / 2500
DURATION: ENE / 200 MAX: 30%

TELEPORT DW:

During teleportation, Defense Rate increases 8 times.

NOVA DW:

damage multiplies depending on the time of skill charge.

DMG 1 SEC: (STR + MANA) / 10 * 2
DMG 2 SEC: (STR + MANA) / 10 * 4
DMG 4 SEC: (STR + MANA) / 10 * 40
DMG 6 SEC: (STR + MANA) / 10 * 100
With maximum charge, additional damage increases by 100 times.

BUFFS ELF:

DEF: ENE / 24 + MANA / 18
DMG: ENE / 21 + MANA / 15
HEAL: ENE / 15 + MANA / 9
SD RECOVERY: ENE / 16 + MANA / 16

DEBUFF EFFECTS:

ICE: potion consumption slowed by 35%
POISON: loosing 30% HP continuously
FIRE SLASH: defense decreased by 30%
ICE ARROW: potion consumption slowed by 20%
Each debuff effect increases incoming combo damage by 7%.

ELF DMG BUFF RECEIVED BY CLASS:

DW: 80%
DK: 70%
ELF: 100%
MG: 75%
DL: 65%
ELF-summoned monsters get 300% of DMG and DEF buff.

RAGEFULL STRIKES ELF:

Buff, which increases combo damage.

DMG: MANA / 10

MG 32K ALL FORMULAS:

Additional formulas for MG, which turn on when all additional stats reach 32767.

DEF: FREE POINTS / 3
HP: FREE POINTS * 3
PHYS DMG MIN: FREE POINTS / 6
PHYS DMG MAX: FREE POINTS / 3

FIRST STRIKE MG:

If not attacked for 10 seconds, the first strike will deal additional damage.

MIN: 125% (first strike cannot deal less than 125% of damage)
MAX: 700% (maximum possible damage increase)
MULTIPLIER %: STR / 175 + ENE / 75
Example: if you have 20000 STR and 5000 ENE: 20000 / 175 + 5000 / 75 = 114 + 100 = 214 % will hit your first strike.
If MG kills player, the first hit counter resets, and the next hit will deal additional damage right away.

CRITICAL DAMAGE BUFF DL:

DMG: COM / 10 + ENE / 30

ELECTRIC SPIKE DL:

Hits for additional damage equal to 4% from HP and 16% from MANA of Party members around.

ORIGINAL FORMULAS  

Dark Knight / Blade Knight / Blade Master

  • Min dmg = str/6
  • Max dmg = str/4
  • Combo base = (str+agi+ene)/2
  • Speed = agi/15
  • Defense = agi/3
  • PvM defense rate = agi/3
  • PvM attack rate = lvl*5+agi*1.5+str/4
  • PvP defense rate = lvl*2+agi/2
  • PvP attack rate = lvl*3+agi*4.5
  • HP = 35+(lvl-1)*2+vit*3
  • Mana = 10+(lvl-1)/2+ene
  • Mana regen = mana/27.5
  • SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
  • AG = ene+vit*0.3+agi*0.2+str*0.15
  • AG regen = 2+AG/20
  • Skill % = 200+ene/10
  • Fortitude % = 12+vit/100+ene/20
  • Fenrir base min dmg = 45+(str*2+ene)/6+(agi+vit)/5
  • Fenrir base max dmg = 75+(str*2+ene)/6+(agi+vit)/5


Dark Wizard / Soul Master / Grand Master

  • Min wiz dmg = ene/9
  • Max wiz dmg = ene/4
  • Speed = agi/10
  • Defense = agi/4
  • PvM defense rate = agi/3
  • PvM attack rate = lvl*5+agi*1.5+str/4
  • PvP defense rate = lvl*2+agi/4
  • PvP attack rate = lvl*3+agi*4
  • HP = 30+(lvl-1)+vit*2
  • Mana = (ene+lvl-1)*2
  • Mana regen = mana/27.5
  • SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
  • AG = (str+ene)*0.2+vit*0.3+agi*0.4
  • AG regen = 2+AG/33.3
  • Soul barrier % = 10+agi/50+ene/200
  • Nova max spell dmg = 1320+str/2
  • Fenrir base min dmg = 60+(str+agi)/5+vit/7+ene/3
  • Fenrir base max dmg = 90+(str+agi)/5+vit/7+ene/3


Fairy Elf / Muse Elf / High Elf

  • Min dmg = (str+agi*2)/14
  • Max dmg = (str+agi*2)/8
  • Speed = agi/50
  • Defense = agi/10
  • PvM defense rate = agi/4
  • PvM attack rate = lvl*5+agi*1.5+str/4
  • PvP defense rate = lvl*2+agi/10
  • PvP attack rate = lvl*3+agi*0.6
  • HP = 40+(lvl-1)+vit*2
  • Mana = 6+(lvl+ene)*1.5
  • Mana regen = mana/27.5
  • SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
  • AG = (ene+agi)*0.2+(str+vit)*0.3
  • AG regen = 2+AG/33.33
  • Dmg buff = ene/7+3
  • Def buff = ene/8+2
  • Heal = ene/5+5


Magic Gladiator / Duel Master

  • Min dmg = (str*2+ene)/12
  • Max dmg = (str*2+ene)/8
  • Min wiz dmg = ene/9
  • Max wiz dmg = ene/4
  • Speed = agi/15
  • Defense = agi/5
  • PvM defense rate = agi/3
  • PvM attack rate = lvl*5+agi*1.5+str/4
  • PvP defense rate = lvl*2+agi/4
  • PvP attack rate = lvl*3+agi*3.5
  • HP = 58+(lvl-1)+vit*2
  • Mana = 8+(lvl-1)+ene*2
  • Mana regen = mana/27.5
  • SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
  • AG = (ene+vit*2)*0.15+agi*0.25+str*0.2
  • AG regen = 1.9+AG/33


Dark Lord / Lord Emperor

  • Min dmg = (str*2+ene)/14
  • Max dmg = (str*2+ene)/10
  • Speed = agi/10
  • Defense = agi/7
  • PvM defense rate = agi/7
  • PvM attack rate = (lvl*2+agi)*2.5+str/6+cmd/10
  • PvP defense rate = lvl*2+agi/2
  • PvP attack rate = lvl*3+agi*4
  • HP = 50+(lvl-1)*1.5+vit*2
  • Mana = 40+(lvl-1)+(ene-15)*1.5
  • Mana regen = mana/27.5
  • SD = (str+agi+vit+ene+cmd)*1.2+defense/2+(lvl*lvl)/30
  • AG = (ene+(str+cmd)*2)*0.15+(vit+agi*2)*0.1
  • AG regen = 1.9+AG/33
  • Skill % = 200+ene/20
  • Critical dmg = cmd/25+str/30
  • Fireburst bonus min dmg = 100+(str*2+ene)/50
  • Fireburst bonus max dmg = 150+(str*2+ene)/50
  • Horse bonus dmg = 100+horseLvl*10+lvl*2.5+str/10+cmd/5
  • Raven speed = 20+(ravenLvl*4)/5+cmd/50
  • Raven min dmg = 180+ravenLvl*15+cmd/8
  • Raven max dmg = 200+ravenLvl*15+cmd/4
  • Guild size = (lvl+cmd)/10


Short explanation

  • str - Strength
  • agi - Agility
  • vit - Vitality
  • ene - Energy
  • cmd - Command
  • lvl - Level
  • horseLvl - Horse Level
  • ravenLvl - Raven Level

Source