Translations:Guild Debuff/3/en: Difference between revisions
Jump to navigation
Jump to search
(Importing a new version from external source) |
(Importing a new version from external source) |
||
Line 1: | Line 1: | ||
'''The new system:''' | '''The new system:''' | ||
* In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff of 10% Damage and 5% Absorb. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners. | * In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff of 10% Damage and 5% Absorb. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners. | ||
* If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit. | * If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit. |
Revision as of 13:31, 16 July 2024
The new system:
- In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff of 10% Damage and 5% Absorb. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.
- If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit.
For regular guild masters:
- 31 and more: -30% buff
- 26 and more: -20% buff
- 21 and more: -10% buff
For Dark Lords:
- 36 and more: -20% buff
- 31 and more: -15% buff
- 26 and more: -10% buff