Translations:Extreme x5000/5/en: Difference between revisions

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'''Dynamic experience system''' - reduces players experience as they move on resets. Principle is – the stronger you get, the harder it becomes leveling your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br>
'''Dynamic experience system''' - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br>
[[File:Extreme settings 1.png]]
[[File:Extreme settings 1.png]]

Revision as of 18:33, 17 September 2024

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Message definition (Extreme x5000)
'''Dynamic experience system''' - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.</br>

Dynamic experience system - reduces player's experience as they move on resets. The principle is – the stronger you get, the harder it becomes to level your character. But at the same time, with each reset together with a decrease in the amount of experience, the amount of received stat-points and bonuses is increased. Therefore, each following reset becomes more desirable and rewarding.