Translations:Guild Debuff/3/en: Difference between revisions

From MU Bless Wiki
Jump to navigation Jump to search
(Importing a new version from external source)
(Importing a new version from external source)
Line 1: Line 1:
'''The new system:'''
'''The new system:'''
* Everyone can create alliances, except the castle owners, no matter the results of the siege. Players willing to make alliances can do so from the start of the server. Those who don't want or cannot take the castle can always be in alliances regardless.
* On Sundays, 12:00, the alliance of the guild owners guild is automatically disbanded. This means you can take the castle with an alliance, but you cannot defend it in an alliance.
* On Sundays, 12:00, the alliance of the guild owners guild is automatically disbanded. This means you can take the castle with an alliance, but you cannot defend it in an alliance.
* In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff of 10% Damage and 5% Absorb. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.
* In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff of 10% Damage and 5% Absorb. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.

Revision as of 17:33, 24 June 2024

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Guild Debuff)
'''The new system:'''
* In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff 8% Damage, +4% Absorb, +200 True Damage, +3000 HP. If the last statue was destroyed during the siege, the power of the buff will double. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.
* If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit.
 
'''For regular guild masters:
* 31 and more: -30% buff
* 26 and more: -20% buff
* 21 and more: -10% buff
 
'''For Dark Lords:'''
* 36 and more: -20% buff
* 31 and more: -15% buff
* 26 and more: -10% buff

The new system:

  • On Sundays, 12:00, the alliance of the guild owners guild is automatically disbanded. This means you can take the castle with an alliance, but you cannot defend it in an alliance.
  • In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff of 10% Damage and 5% Absorb. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.
  • If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit.

For regular guild masters: * 36 and more: -40% buff

  • 31 and more: -30% buff
  • 26 and more: -20% buff
  • 21 and more: -10% buff

For Dark Lords:

  • 56 and more: -40% buff
  • 51 and more: -35% buff
  • 46 and more: -30% buff
  • 41 and more: -25% buff
  • 36 and more: -20% buff
  • 31 and more: -15% buff
  • 26 and more: -10% buff