Translations:Character formulas/21/en: Difference between revisions
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(Importing a new version from external source) |
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<h4>FIRST STRIKE MG:</h4> | <h4>FIRST STRIKE MG:</h4> If not attacked for 10 seconds, the first strike will deal additional damage.</br> | ||
'''MIN:''' 125% (first strike cannot deal less than 125% of damage)</br> | '''MIN:''' 125% (first strike cannot deal less than 125% of damage)</br> | ||
'''MAX:''' 700% (maximum possible damage increase)</br> | '''MAX:''' 700% (maximum possible damage increase)</br> | ||
'''MULTIPLIER %:''' STR / 175 + ENE / 75</br> | '''MULTIPLIER %:''' STR / 175 + ENE / 75</br> | ||
'''Example:''' if you have 20000 STR and 5000 ENE: 20000 / 175 + 5000 / 75 = 114 + 100 = 214 % will hit your first strike.</br> | '''Example:''' if you have 20000 STR and 5000 ENE: 20000 / 175 + 5000 / 75 = 114 + 100 = 214 % will hit your first strike.</br> | ||
If MG kills player, first hit counter resets and the next hit will deal additional damage right away. | If MG kills player, the first hit counter resets, and the next hit will deal additional damage right away. |
Revision as of 01:47, 25 July 2024
FIRST STRIKE MG:
If not attacked for 10 seconds, the first strike will deal additional damage.
MIN: 125% (first strike cannot deal less than 125% of damage)
MAX: 700% (maximum possible damage increase)
MULTIPLIER %: STR / 175 + ENE / 75
Example: if you have 20000 STR and 5000 ENE: 20000 / 175 + 5000 / 75 = 114 + 100 = 214 % will hit your first strike.
If MG kills player, the first hit counter resets, and the next hit will deal additional damage right away.