Equipment/vi: Difference between revisions

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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=Equipment=
== Starting equipment ==
For now, you can find detailed info about most of the equipment on [https://mu.bless.gs/index.php?page=items our website].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
What is the best armor to wear at the start?
At the start, it is best to wear '''Non-excellent''' with a high quality grade of armor. A parameter that characterizes how good a piece of armor is. Each piece of armor has its own quality level (Grade). The greater the Grade - the greater will be the level of protection, which will give you the ability to stand on your feet from the blows of strong monsters and bonus magic and physical damage. 
Watch what you wear and compare where the bonus will be higher.
[[File:Скриншот 23-09-2024 162402.jpg]]<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Why Non-excellent?
They are more affordable at the start and have more set bonus. It will be more effective that way.<br>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Скриншот 23-09-2024 162215.jpg]]<br>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Weapon rewards for quests numbered '''#39''' and '''#53'''.
The rewards for these quests passed will be weapons for your class, which is a nice bonus.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Rewards for quest '''#39''':
* Excellent Legendary Staff - SM
* Excellent Bill of Balrog - BK
* Excellent Silver Bow - ELF
* Excellent Master Scepter - DL
* Star of Sacred Birth <br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Rewards for completed quest '''#53''':
* Excellent Staff of Resurrection - SM
* Excellent Double Blade - BK
* Excellent Battle Bow - ELF
* Excellent Rune Blade - MG
* Excellent Great Scepter - DL
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced equipment ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
After putting on the non-excellent high-grade items, we can start collecting excellent quality items. First we need to figure out what item options we need for our class.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Best options in '''BK''' items: ===
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Reflect damage +5%<br>
[[File:Скриншот 23-09-2024 195156.jpg]]<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
And in level 3-5 wings we try to catch the options
* Enemy's Attack return rate+6%
* Increase HP+7%<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Best options in '''SM''' items: ===
* Damage decrease +4%
* Harmony Damage decrease +8% in 2 items and SD Ratio in 3 items
(The SD ratio option is only available for +13 items and higher)<br>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max mana +4%
( In rings we try to catch additional +12% mana and sharpen it to 15, in this case you will end up with +18% mana )<br>
[[File:Скриншот_23-09-2024_195502.jpg]]<br>
</div>
 
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
And in level 3-5 wings we try to catch the options
* Double Damage rate+5%
* Increase HP and Mana +3%
* Enemy's Attack Ignore rate+6%<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Best options in '''DL''' items: ===
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Reflect damage +5%<br>
[[File:Скриншот 23-09-2024 200913.jpg]]<br>
</div>
 
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
And in level 3-5 wings we try to catch the options
* Enemy's Attack Ignore rate+6%<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Best options in '''AE''' items: ===
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Defense success rate +10%<br>
[[File:Image 2024-09-23 19-11-37.png]]<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
And in level 3-5 wings we try to catch the options
* Double Damage rate+5%
* Enemy's Attack Ignore rate+6%<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Best options in '''EE''' items: ===
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Increase max mana +4%
( In rings we try to catch extra+12% mana and sharpen it by 15, in this case you will end up with +18% mana )<br>
[[File:Image 2024-09-23 19-14-51.png]]<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
And in level 3-5 wings we try to catch the options
* Increase HP and Mana +3%
* Enemy's Attack return rate+6%<br>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Best options in '''MG''' items: ===
* Damage decrease +4%
* Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
* Increase max HP +4%
* Increase max mana +4%
* Reflect damage +5%
Here it is desirable to have more options to end up with a bigger set bonus and higher combo damage.<br>
[[File:Image 2024-09-23 19-18-14.png]]<br>
</div>
 
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
And in level 3-5 wings we try to catch the options
* Double Damage rate+5%
* Increase HP and Mana +3%
* Enemy's Attack Ignore rate+6%<br>
</div>
 
 
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Item Options ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Common to weapons, armor, and shields:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Luck (success rate of Jewel of Soul +25%)
The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%.
* Luck (critical damage rate +5%)
The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Weapon Options ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Normal:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Additional dmg +4/8/12/16/16/20/20/24/28
* Additional damage (this option is pumped with Jevel of Life).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Special (excellent):
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green.
* Increase damage +level/20 - For every 20 levels gained, 1 level is added to the damage.
* Increase damage +2% - Increase damage +2%.
* Increase Attacking (wizardry) speed +7 - Increases attacking (wizardry) speed +7.
* Increases acquisition rate of life after hunting monsters +life/8 - Restores 1/8th of your life after each monster killed.
* Increases acquisition rate of mana after hunting monsters +mana/8 - Restores 1/8th of your mana after each monster killed.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Armor Options ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Normal:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Additional defense +4/8/12/12/16/20/20/24/28
* Additional defense against the item (this option is pumped with Jevel of Life).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Special (excellent):
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Increase max HP +4% - Increase max Life +4%.
* Increase max Mana +4% - Increase mana +4%.
* Damage decrease +4% - Reduces damage received by 4%.
* Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
* Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
* Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Shield Options ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Normal:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Additional defense rate +5/10/15/20/25/30/30/35
* Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with Jevel of Life).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Special (excellent):
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Increase max HP +4% - Increase max Life +4%.
* Increase max Mana +4% - Increase mana +4%.
* Damage decrease +4% - Reduces damage received by 4%.
* Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
* Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
* Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
You can find detailed info about most of the equipment on [https://mu.bless.gs/index.php?page=items our website].
</div>
</div>



Revision as of 18:49, 23 September 2024

What is the best armor to wear at the start? At the start, it is best to wear Non-excellent with a high quality grade of armor. A parameter that characterizes how good a piece of armor is. Each piece of armor has its own quality level (Grade). The greater the Grade - the greater will be the level of protection, which will give you the ability to stand on your feet from the blows of strong monsters and bonus magic and physical damage. Watch what you wear and compare where the bonus will be higher.


Why Non-excellent? They are more affordable at the start and have more set bonus. It will be more effective that way.


Weapon rewards for quests numbered #39 and #53. The rewards for these quests passed will be weapons for your class, which is a nice bonus.

Rewards for quest #39:

  • Excellent Legendary Staff - SM
  • Excellent Bill of Balrog - BK
  • Excellent Silver Bow - ELF
  • Excellent Master Scepter - DL
  • Star of Sacred Birth


  • Rewards for completed quest #53:
  • Excellent Staff of Resurrection - SM
  • Excellent Double Blade - BK
  • Excellent Battle Bow - ELF
  • Excellent Rune Blade - MG
  • Excellent Great Scepter - DL

Advanced equipment

After putting on the non-excellent high-grade items, we can start collecting excellent quality items. First we need to figure out what item options we need for our class.

Best options in BK items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Reflect damage +5%



And in level 3-5 wings we try to catch the options

  • Enemy's Attack return rate+6%
  • Increase HP+7%


Best options in SM items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in 2 items and SD Ratio in 3 items

(The SD ratio option is only available for +13 items and higher)

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max mana +4%

( In rings we try to catch additional +12% mana and sharpen it to 15, in this case you will end up with +18% mana )


And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Increase HP and Mana +3%
  • Enemy's Attack Ignore rate+6%


Best options in DL items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Reflect damage +5%



And in level 3-5 wings we try to catch the options

  • Enemy's Attack Ignore rate+6%


Best options in AE items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Defense success rate +10%



And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Enemy's Attack Ignore rate+6%


Best options in EE items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Increase max mana +4%

( In rings we try to catch extra+12% mana and sharpen it by 15, in this case you will end up with +18% mana )


And in level 3-5 wings we try to catch the options

  • Increase HP and Mana +3%
  • Enemy's Attack return rate+6%


Best options in MG items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Increase max mana +4%
  • Reflect damage +5%

Here it is desirable to have more options to end up with a bigger set bonus and higher combo damage.


And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Increase HP and Mana +3%
  • Enemy's Attack Ignore rate+6%



Item Options

Common to weapons, armor, and shields:

  • Luck (success rate of Jewel of Soul +25%)

The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%.

  • Luck (critical damage rate +5%)

The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.


Weapon Options

Normal:

  • Additional dmg +4/8/12/16/16/20/20/24/28
  • Additional damage (this option is pumped with Jevel of Life).

Special (excellent):

  • Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green.
  • Increase damage +level/20 - For every 20 levels gained, 1 level is added to the damage.
  • Increase damage +2% - Increase damage +2%.
  • Increase Attacking (wizardry) speed +7 - Increases attacking (wizardry) speed +7.
  • Increases acquisition rate of life after hunting monsters +life/8 - Restores 1/8th of your life after each monster killed.
  • Increases acquisition rate of mana after hunting monsters +mana/8 - Restores 1/8th of your mana after each monster killed.

Armor Options

Normal:

  • Additional defense +4/8/12/12/16/20/20/24/28
  • Additional defense against the item (this option is pumped with Jevel of Life).

Special (excellent):

  • Increase max HP +4% - Increase max Life +4%.
  • Increase max Mana +4% - Increase mana +4%.
  • Damage decrease +4% - Reduces damage received by 4%.
  • Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
  • Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
  • Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.

Shield Options

Normal:

  • Additional defense rate +5/10/15/20/25/30/30/35
  • Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with Jevel of Life).

Special (excellent):

  • Increase max HP +4% - Increase max Life +4%.
  • Increase max Mana +4% - Increase mana +4%.
  • Damage decrease +4% - Reduces damage received by 4%.
  • Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
  • Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
  • Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.

You can find detailed info about most of the equipment on our website.