Equipment/ru: Difference between revisions
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== Экипировка для опытных == | == Экипировка для опытных == | ||
После того как мы наденем non-excellent high-grade предметы , мы можем начать собирать предметы excellent качества. Для начала нужно определиться, какие предметы нам нужны для нашего класса. | |||
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Revision as of 18:58, 23 September 2024
Стартовая экипировка
Какую броню лучше всего надевать на старте? На старте лучше всего носить Non-excellent броню высокого грейда. Грейд - Параметр, характеризующий, насколько хороша та или иная броня. У каждого предмета брони есть свой уровень грейда. Чем выше грейд - тем выше будет уровень защиты, который даст вам возможность устоять на ногах от ударов сильных монстров и бонусов магического и физического урона.
Следите за тем, что вы носите, и сравнивайте, где бонус будет выше.
Файл:Скриншот 23-09-2024 162402.jpg
Почему Non-excellent?
Они более доступны на начальном этапе и имеют больший набор бонусов. Так будет эффективнее.
Оружие в награду за квесты под номерами #39 и #53. Наградой за прохождение этих квестов будет оружие для вашего класса, что является приятным бонусом.
Награды за квест #39:
- Excellent Legendary Staff - SM
- Excellent Bill of Balrog - BK
- Excellent Silver Bow - ELF
- Excellent Master Scepter - DL
- Star of Sacred Birth
- Награды за квест #53:
- Excellent Staff of Resurrection - SM
- Excellent Double Blade - BK
- Excellent Battle Bow - ELF
- Excellent Rune Blade - MG
- Excellent Great Scepter - DL
Экипировка для опытных
После того как мы наденем non-excellent high-grade предметы , мы можем начать собирать предметы excellent качества. Для начала нужно определиться, какие предметы нам нужны для нашего класса.
Best options in BK items:
- Damage decrease +4%
- Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
- Increase max HP +4%
- Reflect damage +5%
And in level 3-5 wings we try to catch the options
- Enemy's Attack return rate+6%
- Increase HP+7%
Best options in SM items:
- Damage decrease +4%
- Harmony Damage decrease +8% in 2 items and SD Ratio in 3 items
(The SD ratio option is only available for +13 items and higher)
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
- Increase max mana +4%
( In rings we try to catch additional +12% mana and sharpen it to 15, in this case you will end up with +18% mana )
And in level 3-5 wings we try to catch the options
- Double Damage rate+5%
- Increase HP and Mana +3%
- Enemy's Attack Ignore rate+6%
Best options in DL items:
- Damage decrease +4%
- Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
- Increase max HP +4%
- Reflect damage +5%
And in level 3-5 wings we try to catch the options
- Enemy's Attack Ignore rate+6%
Best options in AE items:
- Damage decrease +4%
- Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
- Increase max HP +4%
- Defense success rate +10%
And in level 3-5 wings we try to catch the options
- Double Damage rate+5%
- Enemy's Attack Ignore rate+6%
Best options in EE items:
- Damage decrease +4%
- Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
- Increase max HP +4%
- Increase max mana +4%
( In rings we try to catch extra+12% mana and sharpen it by 15, in this case you will end up with +18% mana )
And in level 3-5 wings we try to catch the options
- Increase HP and Mana +3%
- Enemy's Attack return rate+6%
Best options in MG items:
- Damage decrease +4%
- Harmony Damage decrease +8% in all items
(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)
- Increase max HP +4%
- Increase max mana +4%
- Reflect damage +5%
Here it is desirable to have more options to end up with a bigger set bonus and higher combo damage.
And in level 3-5 wings we try to catch the options
- Double Damage rate+5%
- Increase HP and Mana +3%
- Enemy's Attack Ignore rate+6%
Item Options
Common to weapons, armor, and shields:
- Luck (success rate of Jewel of Soul +25%)
The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%.
- Luck (critical damage rate +5%)
The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.
Weapon Options
Normal:
- Additional dmg +4/8/12/16/16/20/20/24/28
- Additional damage (this option is pumped with Jevel of Life).
Special (excellent):
- Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green.
- Increase damage +level/20 - For every 20 levels gained, 1 level is added to the damage.
- Increase damage +2% - Increase damage +2%.
- Increase Attacking (wizardry) speed +7 - Increases attacking (wizardry) speed +7.
- Increases acquisition rate of life after hunting monsters +life/8 - Restores 1/8th of your life after each monster killed.
- Increases acquisition rate of mana after hunting monsters +mana/8 - Restores 1/8th of your mana after each monster killed.
Armor Options
Normal:
- Additional defense +4/8/12/12/16/20/20/24/28
- Additional defense against the item (this option is pumped with Jevel of Life).
Special (excellent):
- Increase max HP +4% - Increase max Life +4%.
- Increase max Mana +4% - Increase mana +4%.
- Damage decrease +4% - Reduces damage received by 4%.
- Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
- Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
- Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.
Shield Options
Normal:
- Additional defense rate +5/10/15/20/25/30/30/35
- Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with Jevel of Life).
Special (excellent):
- Increase max HP +4% - Increase max Life +4%.
- Increase max Mana +4% - Increase mana +4%.
- Damage decrease +4% - Reduces damage received by 4%.
- Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
- Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
- Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.
Снаряжение
На данный момент полную информацию почти обо всем снаряжении вы можете найти на нашем сайте.