Equipment
Equipment
What is the best armor to wear at the start? At the start, it is best to wear Non-excellent with a high quality grade of armor. A parameter that characterizes how good a piece of armor is. Each piece of armor has its own quality level (Grade). The greater the Grade - the greater will be the level of protection, which will give you the ability to stand on your feet from the blows of strong monsters and bonus magic and physical damage. Watch what you wear and compare where the bonus will be higher. Why Non-excellent? They are more affordable at the start and have more bonus. I advise you to splurge on the good stuff. It will be more effective that way.
Weapon rewards for quests numbered #39 and #53. The rewards for these quests passed will be weapons for your class, which is a nice bonus.
Rewards for quest #39: Excellent Legendary Staff - SM Excellent Bill of Balrog - BK Excellent Silver Bow - ELF Excellent Master Scepter - DL
Rewards for completed quest #53: Excellent Staff of Resurrection - SM Excellent Double Blade - BK Excellent Battle Bow - ELF Excellent Rune Blade - MG Excellent Great Scepter - DL
Item Options
Common to weapons, armor, and shields:
Luck (success rate of Jewel of Soul +25%) The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%. Luck (critical damage rate +5%) The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.
Weapon Options
Normal:
Additional dmg +4/8/12/16/16/20/20/24/28 Additional damage (this option is pumped with Jevel of Life).
Special (excellent):
Excellent damage rate +10% Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green. Increase damage +level/20 For every 20 levels gained, 1 level is added to the damage. Increase damage +2% Increase damage +2%. Increase Attacking (wizardry) speed +7 Increases attacking (wizardry) speed +7. Increases acquisition rate of life after hunting monsters +life/8 Restores 1/8th of your life after each monster killed. Increases acquisition rate of mana after hunting monsters +mana/8 Restores 1/8th of your mana after each monster killed.
Armor Options
Normal:
Additional defense +4/8/12/12/16/20/20/24/28 Additional defense against the item (this option is pumped with Jevel of Life).
Special (excellent):
Increase max HP +4% Increase max Life +4%. Increase max Mana +4% Increase mana +4%. Damage decrease +4% Reduces damage received by 4%. Reflect damage +5% Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple. Defense success rate +10% Increases the chance to dodge a monster's strike +10%. Increases acquisition rate of Zen after hunting monsters +40% Increases the amount of Zen +40% dropped from monsters.
===== Shield Options =====:
Normal:
Additional defense rate +5/10/15/20/25/30/30/35 Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with Jevel of Life).
Special (excellent):
Increase max HP +4% Increase max Life +4%. Increase max Mana +4% Increase mana +4%. Damage decrease +4% Reduces damage received by 4%. Reflect damage +5% Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple. Defense success rate +10% Increases the chance to dodge a monster's strike +10%. Increases acquisition rate of Zen after hunting monsters +40% Increases the amount of Zen +40% dropped from monsters.
You can find detailed info about most of the equipment on our website.