Снаряжение

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Revision as of 18:58, 23 September 2024 by Drakonis (talk | contribs) (Created page with "После того как мы наденем non-excellent high-grade предметы , мы можем начать собирать предметы excellent качества. Для начала нужно определиться, какие предметы нам нужны для нашего класса.")
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Стартовая экипировка

Какую броню лучше всего надевать на старте? На старте лучше всего носить Non-excellent броню высокого грейда. Грейд - Параметр, характеризующий, насколько хороша та или иная броня. У каждого предмета брони есть свой уровень грейда. Чем выше грейд - тем выше будет уровень защиты, который даст вам возможность устоять на ногах от ударов сильных монстров и бонусов магического и физического урона.

Следите за тем, что вы носите, и сравнивайте, где бонус будет выше. Файл:Скриншот 23-09-2024 162402.jpg


Почему Non-excellent? Они более доступны на начальном этапе и имеют больший набор бонусов. Так будет эффективнее.


Оружие в награду за квесты под номерами #39 и #53. Наградой за прохождение этих квестов будет оружие для вашего класса, что является приятным бонусом.

Награды за квест #39:

  • Excellent Legendary Staff - SM
  • Excellent Bill of Balrog - BK
  • Excellent Silver Bow - ELF
  • Excellent Master Scepter - DL
  • Star of Sacred Birth


  • Награды за квест #53:
  • Excellent Staff of Resurrection - SM
  • Excellent Double Blade - BK
  • Excellent Battle Bow - ELF
  • Excellent Rune Blade - MG
  • Excellent Great Scepter - DL

Экипировка для опытных

После того как мы наденем non-excellent high-grade предметы , мы можем начать собирать предметы excellent качества. Для начала нужно определиться, какие предметы нам нужны для нашего класса.

Best options in BK items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Reflect damage +5%



And in level 3-5 wings we try to catch the options

  • Enemy's Attack return rate+6%
  • Increase HP+7%


Best options in SM items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in 2 items and SD Ratio in 3 items

(The SD ratio option is only available for +13 items and higher)

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max mana +4%

( In rings we try to catch additional +12% mana and sharpen it to 15, in this case you will end up with +18% mana )


And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Increase HP and Mana +3%
  • Enemy's Attack Ignore rate+6%


Best options in DL items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Reflect damage +5%



And in level 3-5 wings we try to catch the options

  • Enemy's Attack Ignore rate+6%


Best options in AE items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Defense success rate +10%



And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Enemy's Attack Ignore rate+6%


Best options in EE items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Increase max mana +4%

( In rings we try to catch extra+12% mana and sharpen it by 15, in this case you will end up with +18% mana )


And in level 3-5 wings we try to catch the options

  • Increase HP and Mana +3%
  • Enemy's Attack return rate+6%


Best options in MG items:

  • Damage decrease +4%
  • Harmony Damage decrease +8% in all items

(To raise the harmony option from +4% to +8%, you must upgrade it from +11 to +13)

  • Increase max HP +4%
  • Increase max mana +4%
  • Reflect damage +5%

Here it is desirable to have more options to end up with a bigger set bonus and higher combo damage.


And in level 3-5 wings we try to catch the options

  • Double Damage rate+5%
  • Increase HP and Mana +3%
  • Enemy's Attack Ignore rate+6%



Item Options

Common to weapons, armor, and shields:

  • Luck (success rate of Jewel of Soul +25%)

The probability of successfully upgrading an item with Jewel of Soul and Chaos Machin +25%.

  • Luck (critical damage rate +5%)

The probability of dealing critical damage +5%. When this damage is dealt, the color of the damage dealt is blue.


Weapon Options

Normal:

  • Additional dmg +4/8/12/16/16/20/20/24/28
  • Additional damage (this option is pumped with Jevel of Life).

Special (excellent):

  • Excellent damage rate +10%, damage increases to 110%. When this damage is dealt, the color of the damage dealt is green.
  • Increase damage +level/20 - For every 20 levels gained, 1 level is added to the damage.
  • Increase damage +2% - Increase damage +2%.
  • Increase Attacking (wizardry) speed +7 - Increases attacking (wizardry) speed +7.
  • Increases acquisition rate of life after hunting monsters +life/8 - Restores 1/8th of your life after each monster killed.
  • Increases acquisition rate of mana after hunting monsters +mana/8 - Restores 1/8th of your mana after each monster killed.

Armor Options

Normal:

  • Additional defense +4/8/12/12/16/20/20/24/28
  • Additional defense against the item (this option is pumped with Jevel of Life).

Special (excellent):

  • Increase max HP +4% - Increase max Life +4%.
  • Increase max Mana +4% - Increase mana +4%.
  • Damage decrease +4% - Reduces damage received by 4%.
  • Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
  • Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
  • Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.

Shield Options

Normal:

  • Additional defense rate +5/10/15/20/25/30/30/35
  • Additional defense rate +5/10/15/20/25/30/35 Additional chance to dodge a hit (this option is upgraded with Jevel of Life).

Special (excellent):

  • Increase max HP +4% - Increase max Life +4%.
  • Increase max Mana +4% - Increase mana +4%.
  • Damage decrease +4% - Reduces damage received by 4%.
  • Reflect damage +5% - Reflects 5% of the damage dealt to the person who took the damage. When this damage is dealt, the color of the damage dealt is purple.
  • Defense success rate +10% - Increases the chance to dodge a monster's strike +10%.
  • Increases acquisition rate of Zen after hunting monsters +40% - Increases the amount of Zen +40% dropped from monsters.

Снаряжение

На данный момент полную информацию почти обо всем снаряжении вы можете найти на нашем сайте.