Guild Debuff: Difference between revisions

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We want to create conditions where the guild owning the castle does not benefit from having a huge guild and not to limit all other guilds in the same time. And if one guild has managed to own the castle for a few weeks in a row, that wouldn't mean that they are a little stronger or more lucky, but that they are a lot more powerful than everyone else and deserve to hold the crown.
We want to create conditions where the guild owning the castle does not benefit from having a huge guild, and not to limit all other guilds at the same time. And if one guild has managed to own the castle for a few weeks in a row, that wouldn't mean that they are a little stronger or more lucky, but that they are a lot more powerful than everyone else and deserve to hold the crown.


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'''The new system:'''
'''The new system:'''
* In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff 8% Damage, +4% Absorb, +200 True Damage, +3000 HP. If the last statue was destroyed during the siege, the power of the buff will double. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.
* In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff 8% Damage, +4% Absorb, +200 True Damage, +3000 HP. If the last statue was destroyed during the siege, the power of the buff will double. This buff increases with each siege when the defenders are successful. The buff is reset to 0 if the castle changes owners.
* If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit.
* If the amount of members of the guild that owns the castle is higher than set certain (20/25), then their buff is decreased judged by how many people they exceed the limit.
   
   
'''For regular guild masters:
'''For regular guild masters:

Latest revision as of 00:51, 24 July 2024

Guild Debuff

We want to create conditions where the guild owning the castle does not benefit from having a huge guild, and not to limit all other guilds at the same time. And if one guild has managed to own the castle for a few weeks in a row, that wouldn't mean that they are a little stronger or more lucky, but that they are a lot more powerful than everyone else and deserve to hold the crown.

The new system:

  • In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff 8% Damage, +4% Absorb, +200 True Damage, +3000 HP. If the last statue was destroyed during the siege, the power of the buff will double. This buff increases with each siege when the defenders are successful. The buff is reset to 0 if the castle changes owners.
  • If the amount of members of the guild that owns the castle is higher than set certain (20/25), then their buff is decreased judged by how many people they exceed the limit.

For regular guild masters:

  • 31 and more: -30% buff
  • 26 and more: -20% buff
  • 21 and more: -10% buff

For Dark Lords:

  • 36 and more: -20% buff
  • 31 and more: -15% buff
  • 26 and more: -10% buff

Source

See Also