Guild Debuff

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Revision as of 13:27, 17 July 2024 by Battlecry (talk | contribs)
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Guild Debuff

We want to create conditions where the guild owning the castle does not benefit from having a huge guild and not to limit all other guilds in the same time. And if one guild has managed to own the castle for a few weeks in a row, that wouldn't mean that they are a little stronger or more lucky, but that they are a lot more powerful than everyone else and deserve to hold the crown.

The new system:

  • In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff 8% Damage, +4% Absorb, +200 True Damage, +3000 HP. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.
  • If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit.

For regular guild masters:

  • 31 and more: -30% buff
  • 26 and more: -20% buff
  • 21 and more: -10% buff

For Dark Lords:

  • 36 and more: -20% buff
  • 31 and more: -15% buff
  • 26 and more: -10% buff

Source

See Also