Guild Debuff
Guild Debuff
We want to create conditions where the guild owning the castle does not benefit from having a huge guild and not to limit all other guilds in the same time. And if one guild has managed to own the castle for a few weeks in a row, that wouldn't mean that they are a little stronger or more lucky, but that they are a lot more powerful than everyone else and deserve to hold the crown.
The new system:
- On Sundays, 12:00, the alliance of the guild owners guild is automatically disbanded. This means you can take the castle with an alliance, but you cannot defend it in an alliance.
- In case the guild that owns the castle successfully defends the castle, the attackers on the next siege get a buff of 10% Damage and 5% Absorb. This buff increases with each siege when the defenders are successful. The buff ir reset to 0, if the castle changes owners.
- If the amount of members of the guild that owns the castle is higher then set certain (20/25), then their buff is decreased judged by how much people they exceed the limit.
For regular guild masters:
- 31 and more: -30% buff
- 26 and more: -20% buff
- 21 and more: -10% buff
For Dark Lords:
- 36 and more: -20% buff
- 31 and more: -15% buff
- 26 and more: -10% buff