Rankings, TDM, Set bonus, +14/15 uplevel price

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Formation of ratings. TDM. Set Bonus. Sharpening price

Voting rating

How it is formed. The principle of distribution of participants with the same number of votes.

In addition to the 4 bonuses that you receive by voting on the mmotope (fulfilling all the requirements), you are included in the rating, after a month in which you can receive additional bonuses.

Each server has a separate TOP and, depending on your voting activity, you can receive from 0 to 50 bonuses.

How to get the biggest reward possible?

  • Vote every day
  • The earlier you vote, the better your chances.

The difference between server time and MMOTOP is one hour. Therefore, voting opens at 23:00 server time. For example, you can start voting for September 2 from 23:00 on September 1, server time.

How are seats distributed among participants with the same number of votes? After voting opens, for every second of “downtime” 1 penalty point is awarded (they are summed up for the entire month).

So, if you vote at 23.10, you will receive 600 penalty points. If you vote at 12:00, you will already have 46,800 more penalty points.

As a result, whoever has fewer penalty points is in a more advantageous position in the TOP.

p.s. With the transition to winter time, voting on MMOTOP for a new day opens at 22:00

Rating CC, BC, DS.

CC rating: what is counted, the principle of distribution of places for participants with the same number of victories.

BC and DS ratings: on what floor does a visit count towards the rating, at what point does entry into an event count towards the rating.

Only the results of the last floors of events count towards all three ratings: CC6, BC7, DS6.

Only victories are counted in the SS rating. There are 15 prize places, with rewards ranging from 10 to 100 bonuses.

Players with the same number of wins per month are ranked as follows: whoever has a higher winning percentage (fewer visits) is in a better position.

Attendance at this event is included in the BC ranking. There are also 15 prize places, with rewards ranging from 10 to 100 bonuses.

If several characters have the same number of visits, then the one who broke the most gates and statues is higher in rating.

DS rating. There are also 15 prize places, with rewards ranging from 10 to 100 bonuses.

To achieve this rating, you need to not only go to the event, but also actively kill monsters. The more you kill them, the more points you get and the higher your position in the TOP will be.

TDM rating. Formation of teams.

The principle of distribution of places of participants in the TOP with the same number of points. Distribution into teams.

Every day from 20:00 to 20:05 (on Sunday TDM is held earlier) by registering /jointdm, being on the first server, you will be able to take part in this event.

TDM Points: If your team wins and you survive, you get 2 points.

If your team won, but you spent all your lives, and by the end of the event you were not on the TDM map - you earn 1 point

(If your team was in the lead, but you dropped out - do not go to the VIP server and do not leave the game until then until the event ends for everyone, otherwise the points will not be included in the rating).

If you turn out to be the Top killer of your team, +1 additional point is added to your account.

There are 15 prize places in the top, with prizes ranging from 10 to 100 bonuses. Rewards are issued at the end of each week.

Distribution of players in the top:

  • Number of points.
  • If the number of points is the same, then the characters with a lower reset will be higher.
  • If the resets are the same, then the one whose character registered for TDM earlier will be higher.

On what basis are players distributed among teams?

So... before the start of TDM, all players registered for the event are conditionally divided into classes... and let's say, each class is lined up.

1 TOP TDM LEVEL - the highest TDM LEVEL among participants in its class

The Purple team includes DW and DK, who are top 1 in TDM-level among their classes, and then those who are in odd places (3 - 5 -7 -9, etc.).

And also ELF, DL, MG, who are in the second positions of the Top TDM-lvl, among their classes, and then those who are in even places (2 - 4 - 6 - 8, etc.)

The Blue team includes ELF, DL, MG, who are top 1 in terms of TDM-level of their classes, and then those who are in odd places (3 - 5 -7 -9, etc.).

And also DW and DK, who are in the second positions of TDM-levels, among their classes, and then those who are in even places (2 - 4 - 6 - 8, etc.)

A second option for distribution among teams is also possible:

everything is the same as described about the first option, only the command names are swapped)

TDM level may change in the future. Current: TDMLevel = ((All stats) / 100 + (Buff Level * 2) + (Set Bonus) + ((Number of pvp items) * 75)) / 10

For killing a character from the opposing team, you are awarded an individual kill and + points for the team standings.

Set bonus

What numbers and parameters are taken when calculating the set bonus.

So, the level of the set bonus depends on: the grade of items (Helm, Armor, Pants, Gloves, Boots, weapons in the right and left hands), the presence of varnish on them, sharpening and the number of options.

And also the calculation for each class is made using an individual formula:

Set Bonus = 10*number of items with Luck + sum of enchantment of all items + grade/2 + number of options*10 + (10*number of items with Luck + sum of enchantment of all items + grade/2 + number of options*10)* Percent of character class

  • DKPercent = 0.05
  • DWPercent = 0.01
  • ELFPercent = 0.10
  • MGPercent = 0.20
  • DLPercent = 0.03

Example:

1. All 6 things with Luck = 6 * 10 = 60

2. Calculate the amount of sharpening = 5*15 + 13 = 88

3. We count the sum of grade things and divide by 2 = (93 + 109 + 100 + 84 + 87 +160) /2 = 316.5 (in all calculations only whole parts of numbers are taken)

4. And count the number of options = (2*5 + 6)*10 = 160

5. Total = 60 + 88 + 316 + 160 + (60 + 88 + 316 + 160) * 0.1 = 624 + 624* 0.1 = 624 + 62.4 = 686.4

To find out Damage&Defense, you need to multiply your set bonus by 0.03:

686*0.03 = 20.58%

Simplified reset system.

On our servers there is a simplified system for completing the first 10 resets.

The older the server, the easier it is for beginners and your referrals to upgrade, because the minimum lvl to complete the reset is calculated taking into account the TOP achievements.

  • Level for 1 Reset = 400 - (ServAch -50) / 1
  • Level for Reset 2 = 400 - (ServAch -50) / 1.2
  • Level for Reset 3 = 400 - (ServAch -50) / 1.4
  • Level for Reset 4 = 400 - (ServAch -50) / 1.6
  • Level for Reset 5 = 400 - (ServAch -50) / 1.8
  • Level for Reset 6 = 400 - (ServAch -50) / 2
  • Level for Reset 7 = 400 - (ServAch -50) / 2.2
  • Level for Reset 8 = 400 - (ServAch -50) / 2.4
  • Level for Reset 9 = 400 - (ServAch -50) / 2.6
  • Level for 10 Reset = 400 - (ServAch -50) / 2.8

ServAch= The arithmetic average of the achievements of the TOP 25 players on this basis.

Price for sharpening things

It's quite simple.

+12 = Grade items * 3 + 20 bonuses

+13 = Grade items * 4 + 30 bonuses

+14 = Grade items * 5 + 40 bonuses

+15 = Grade items * 10 + 50 bonuses

Sharpening Paewang Armor for + 14 = 120 * 5 + 40 = 640 bonuses